<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-167953255344936424</id><updated>2009-11-18T23:03:28.995Z</updated><title type='text'>GamesReview UK</title><subtitle type='html'>The latest reviews and comments from GamesReview. View the archives for older reviews.</subtitle><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/blog.htm'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default?start-index=26&amp;max-results=25'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.gamesreview.co.uk/atom.xml'/><author><name>GamesReview UK</name><uri>http://www.blogger.com/profile/06789674923484924185</uri><email>blog@gamesreview.co.uk</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>76</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-1384663992606519879</id><published>2009-11-16T20:31:00.003Z</published><updated>2009-11-18T23:03:29.026Z</updated><title type='text'>You're Late!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/infect-the-uninfected-MORG-736316.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 88px; height: 103px;" src="http://www.gamesreview.co.uk/uploaded_images/infect-the-uninfected-MORG-736295.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;a href="http://mynameismdotorg.blogspot.com/"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;By &lt;a href="http://mynameismdotorg.blogspot.com/"&gt;Morgan&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;Things I’ve been playing recently:&lt;br /&gt;Borderlands&lt;br /&gt;Uncharted 2&lt;br /&gt;The Left4Dead 2 Demo&lt;br /&gt;The Torchlight Demo&lt;br /&gt;Dragon Age (the reason I’ve missed another Monday post)&lt;br /&gt;&lt;br /&gt;Given that the merits of Uncharted 2 have already been discussed in an earlier post, I’m only going to say that this is a game of sheer quality. Its one of those games that really pushes this medium as an art form, blending fun and intuitive game play elements with an exemplary cast and script.&lt;br /&gt;&lt;br /&gt;Borderlands and Left4Dead 2 have been briefly run over by myself, so I’ll avoid these two. As much as I love Borderlands I don’t feel that there’s much more to say than it’s a brave attempt at a new concept, flawed if you will by its own design. Left4Dead 2 will be receiving a bit more coverage from me around the time of its release.&lt;br /&gt;&lt;br /&gt;That leaves us with (arguably) this year’s two biggest RPG releases. Both games are vying for the void left between the date Diablo 3 was announced and its eventual release (probably in around 5 years time). I was going to rant about why I hate developers releasing in game footage of titles when they’re nowhere near completion but I don’t want to sound like a miserable git. Instead I’m going to actually discuss why after playing over 30 hours of one, and around 30 minutes of the other I adore both.&lt;br /&gt;&lt;br /&gt;Created by a team of RPG veterans, Torchlight focuses heavily on Dungeon Crawling game play mixed with the same click to attack style of combat found in the Diablo games. For a short time, it’s an extremely fun game and its one I could see myself playing in bursts (&lt;a href="http://store.steampowered.com/app/41500/"&gt;and for £14.99 I’m not complaining&lt;/a&gt;) however over a long period of time, I’m really not so sure it will hold me as much as say... Dragon Age. That’s not to say Torchlight isn’t a good game, it has both good and bad points. Its just a shame that for me, its repetitive game play stands out as a bad point.&lt;br /&gt;&lt;br /&gt;Overall, the thing that really stands out for me in the game is the music. Immediately on your arrival in the town a huge sense of atmosphere is created by the sombre song playing in the background. It’s almost depressing in tone, but works really well to set the mood of the dead end town you find yourself in. Inside the dungeon itself, the music takes much more of a background role to the well recorded combat sounds yet still manages to set the dark and dangerous feel of each floor you pass through. It really does help to make the very repetitive game play much more bearable and it is easily in my opinion, the game’s best feature.&lt;br /&gt;&lt;br /&gt;Bioware’s latest effort, Dragon Age takes influence from a variety of mediums including most fantasy genres and of course, tabletop Dungeons and Dragons. What Bioware Game (Mass Effect not included) would be able to function without stats, stats, more stats and damage rolls. As confusing as it may be to your average gamer, it’s something that quickly becomes clear after an hour of play and in my opinion there is nothing like it. As ridiculous as it sounds, what better way is there to ensure you never play the same game twice than by adding random chance to almost everything you do in the game! Seriously, I’m not complaining here! I know it’s a huge over exaggeration but it’s something that I feel is a core component of the genre. Baldurs Gate was rock solid because of it and luckily, Dragon Age is just the same (to the point that I *may* have lost some hair).&lt;br /&gt;&lt;br /&gt;The one thing that had kept me engaged throughout the difficult situations was the constant need to progress though the story within the game. Engaging narratives have been common features within Bioware games (&lt;a href="http://hellforge.gameriot.com/blogs/Hellforge/Bioware-RPG-Cliche-Chart"&gt;even if they can be criticised for their similarities over the various games&lt;/a&gt;) and this one is no different, combining traditional medieval themes of war and treachery with a swords and sorcery fantasy setting. It works well for the most part, assuming that you ignore some of the stereotypical plot points and contrived characters (Morrigan) and focus on some of the better things to come out of the game (Opening Character Sections, Shale).&lt;br /&gt;&lt;br /&gt;At present I’ve clocked up around 50 hours in the game and according to the in game progress calculator I’m around 30% of the way through. For £30 I think this is fantastic value for money, especially when you consider most games nowadays offer 6-8 hours of single player game play, with developers assuming most players will fall in love with the multiplayer side. In terms of numbers, you’re getting around 6 games for the price of one here and it’s a great deal for a great game. Definitely a game of the year contender.&lt;br /&gt;&lt;br /&gt;This is all starting to look a little jumbled now so I’m going to quit whilst I’m behind. Stay tuned sometime this week (hopefully) for a Left4Dead 2 piece.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-1384663992606519879?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/1384663992606519879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=1384663992606519879' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/1384663992606519879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/1384663992606519879'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/11/youre-late.html' title='You&apos;re Late!'/><author><name>Morgan</name><uri>http://www.blogger.com/profile/01528487825853562377</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00325945375713241881'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-8514277325959340455</id><published>2009-11-16T12:09:00.007Z</published><updated>2009-11-16T12:43:56.201Z</updated><title type='text'>Gaming Podcasts</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/8730_173171599477_601819477_3764437_1438919_n-784637.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 132px; height: 128px;" src="http://www.gamesreview.co.uk/uploaded_images/8730_173171599477_601819477_3764437_1438919_n-784635.jpg" alt="" border="0" /&gt;&lt;/a&gt;by &lt;a href="http://www.blogger.com/profile/17155550645478180387"&gt;Robinson09&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;I'm&lt;/span&gt; sure that many of you out there own &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;ipods&lt;/span&gt; and the like, so therefore enjoy a good podcast. I have various favourites 'casts on my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;ipod&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;some&lt;/span&gt; gaming ones in particular. I have chosen my favourite two and thought id would share the enjoyment with you!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;First up we have the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Gamespot&lt;/span&gt; UK Podcast, which can be found &lt;/span&gt;&lt;a style="font-family: times new roman;" href="http://uk.gamespot.com/pages/features/ukpodcast/index.php"&gt;her&lt;/a&gt;&lt;a style="font-family: times new roman;" href="http://uk.gamespot.com/pages/features/ukpodcast/index.php"&gt;e&lt;/a&gt;&lt;span style="font-family:times new roman;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/gamespot-uk-pc-789828.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 85px;" src="http://www.gamesreview.co.uk/uploaded_images/gamespot-uk-pc-789813.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;Presented by the brilliant Guy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Cocker&lt;/span&gt; (insert immature name joke here), this podcast releases a new recording 3/4 times a month, generally between 1 and 2 hours long. The team discuss all the latest gaming news, latest reviews and also have a special guest for every episode, often a highlight. Guests are generally from a more obscure gaming background, giving a great in-site into many different sections of the industry. The pod&lt;/span&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;cast has a high production value and is very informative and entertaining, making it a great listen on the bus or when walking the dog etc.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;&lt;br /&gt;Secondly, i would also recommend the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Joystiq&lt;/span&gt; podcast, which accompanies the great gaming blog &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Joystiq&lt;/span&gt;. Find it &lt;a href="http://www.joystiq.com/category/podcasts/"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/dsf-735262.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 100px;" src="http://www.gamesreview.co.uk/uploaded_images/dsf-735249.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;This podcast, recorded in the states, I would class as second place to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;gamespot&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;UK&lt;/span&gt;. The cast is very informative, and i find that discussion on certain issues can be deeper than &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;GSUK&lt;/span&gt; and more provoking. The podcast is also fairly humorous at points, but where it is let down compared to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;GSUK&lt;/span&gt; is the production value. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;Whereas&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;GSUK&lt;/span&gt; is very tight and well produced, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Joystiq&lt;/span&gt; takes more of a 'wing it' approach, with people entering and leaving randomly, mobile phones going off and various sneezes and what-not throughout the recording. This does let it down, but its a good podcast none-the-less.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;So i suggest you check them out. Stand-by for my Modern Warfare 2 review, making sure i give it a proper play through, and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;I'm&lt;/span&gt; finding some parts fairly hard at the minute. Should be up soon though.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;Thanks for reading.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-8514277325959340455?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/8514277325959340455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=8514277325959340455' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/8514277325959340455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/8514277325959340455'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/11/gaming-podcasts.html' title='Gaming Podcasts'/><author><name>robinson09</name><uri>http://www.blogger.com/profile/17155550645478180387</uri><email>Benjamin.Robbo@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17803382029352735492'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-7607458251813414238</id><published>2009-11-12T09:19:00.007Z</published><updated>2009-11-17T21:15:25.364Z</updated><title type='text'>Fear? not really.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/gold-bars-636-761608.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 104px; height: 104px;" src="http://www.gamesreview.co.uk/uploaded_images/gold-bars-636-761608.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;                 &lt;div class="post-body"&gt;  &lt;div&gt;     &lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;    By &lt;a href="http://www.blogger.com/profile/17777009032380178040"&gt;Goldfingers&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;Fear 2 is the successor to the popular PC game Fear, a ‘port’ later ended up on 360.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Well successor is perhaps not the right word, but I’ll get into that later.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Once you get into the game most PC players will immediately notice one thing, black bars at the top and bottom of the screen. Yep that’s right, they didn’t bother to add support for 16:10 resolutions and if the recent steam hardware surveys are anything to go by it’s easy to see how it’s an annoyance for most people.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;From then on I realised this was a game made for consoles, and pc was now the ‘port’.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Now let me make this clear, Fear 2 is a console game&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The game actually looks pretty acceptable aside from the black bars. Although it suffers from a boring colour palette (and the black lines) the game looks quite pretty; great effects, satifisfying blood puffs, a few shiny textures here and there. &lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Once you actually start shooting at stuff there are a couple of differences that differentiate the game play to fear 1, but largely you would be forgiven for thinking it’s the same game. The biggest improvement is that when you aren’t in slo-mo mode the combat still feels great. And it creates a more cinematic feeling of going back to normal motion- slo mo and so on. In fear 1, while the combat felt great in slo-mo the weapons all felt wrong, they didn’t do enough damage and the recoil was too much in normal speed. Aside from that it’s still going to try and scare you in the same ways, except there’s a difference this time. You’ve seen it all before. In fact the enemies are almost identical to the first game as well.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;It’s a simple story; this super being that they have created is now going mad and killing everything in sight. She’s more powerful this time, and actually seems a formidable foe. In fact the parts of the game with Alma in are actually really fun, atmospheric and often scary. &lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Right now your thinking how could anyone go wrong with a story so simple as that, right? Well IW choose to tell the story through notepads, borrowing from games like system shock 2 and doom 3. There are few cut scenes, and the radio messages do little to explain things. The problem is, these little notepads have some of the most cringe worthy writing I’ve ever seen In a game, simply has to be seen to believed.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The sound does it’s job fairly well, it’s all in 5.1 and works. It creates more of an adrenaline feel this time, rather than the tense atmosphere of the last game.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Overall you’re getting an average experience, it all works it just doesn’t do anything really well.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;For fans of the first game prepare to be disappointed, and for those who haven’t played the first game; stick to that.&lt;/span&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-7607458251813414238?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/7607458251813414238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=7607458251813414238' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/7607458251813414238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/7607458251813414238'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/11/fear-not-really.html' title='Fear? not really.'/><author><name>Goldfingers</name><uri>http://www.blogger.com/profile/17777009032380178040</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='03957025377337057434'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-3194801853722088382</id><published>2009-11-08T18:59:00.010Z</published><updated>2009-11-09T16:41:21.203Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='football'/><category scheme='http://www.blogger.com/atom/ns#' term='pc games'/><category scheme='http://www.blogger.com/atom/ns#' term='football manager'/><title type='text'>Football Manager 2010 Review</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/football-manager-2010-box-artwork-791340.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 209px; height: 320px;" src="http://www.gamesreview.co.uk/uploaded_images/football-manager-2010-box-artwork-791321.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/8730_173171599477_601819477_3764437_1438919_n-716884.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 137px; height: 128px;" src="http://www.gamesreview.co.uk/uploaded_images/8730_173171599477_601819477_3764437_1438919_n-716882.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;By &lt;a href="http://www.blogger.com/profile/17155550645478180387"&gt;Robinson 09&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Being my first post on the site, i have decided to 'kick off' (excuse the pun) well within my comfort zone with the new football manager relea&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;se. My love of the football manager genre began with Championship Manager 4, since which i have been a sucker with my money every year since.&lt;br /&gt;Last years title saw the introduction of the controversial 3D match engine, and with new competion from the now revived Championship Manager series, what improvements can Football Manager 10 offer to hold onto its crown?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;The first thing you notice is a total re-jig of the user interface. This hit me for six, having just come from FM09, trying to navigate around the new UI was particularly dificult. After a while the new setup does come easier, but still, admittedly after just a few hours gameplay (like clicking you fingers in FM terms), i still feel mys&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;elf getting frustrated with what seems to be a rather fiddly UI (The continue button is now in the top right hand corner! Why put it there, it has never been there, it should never be there e&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;tc etc).&lt;br /&gt;&lt;br /&gt;So, the UI apart, what other new features do you ge&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;t from FM10. The 3D match engine, first introduced last year, has seen a years worth of polish, which really shows in the end result. The play seems much dynamic somehow, with 'over 100' new player animations, the whole thing just feels slicker and altogether more enjoyable. Ball physics seem to have been notably improved, so watching the net ripple as your midfield maestro curls one in from 30 yards looks great.&lt;br /&gt;Other things that i have found especially useful are the inclusion of 'Backroom Advice', where your staff offer there advice on various different actio&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;ns you could take to improve the team or sign a new player etc. For the lazy player (like myself), this enables quick and easy changes to be made. Players can also now 'Shout' tactical changes from&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; the touchline for his team, and also chant and gesture rudely towards the referee (ok, that may not all be true). This extra tactical option adds another layer to FM's already extensive tactics system, but in reality, I didn't find myself using it much on a regular basis.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;So yes, its football manager. They still don't have the license for the German National Team, and it will most definitely still eat up large amounts of your time. As with last years game, i will be trying to win the champions league with Everton, which is always good fun (my 2.3 million signing of Ruud Van Nisterrooooy is looking inspi&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;red).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;The thing is, for the first time with a FM game, i would rather be playing last years title. I wish that Sports Interactive had taken the 'If it aint broke' approach on the user interface, as this is where the game seems to be let down. This may well improve with time however, meaning Football Manager 10 is still very much the undisputed king of Football Management Games.&lt;br /&gt;Thanks for Reading.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-3194801853722088382?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/3194801853722088382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=3194801853722088382' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/3194801853722088382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/3194801853722088382'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/11/football-manager-2010-review.html' title='Football Manager 2010 Review'/><author><name>robinson09</name><uri>http://www.blogger.com/profile/17155550645478180387</uri><email>Benjamin.Robbo@gmail.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='17803382029352735492'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-2774886225471437108</id><published>2009-11-02T23:26:00.009Z</published><updated>2009-11-04T22:37:24.477Z</updated><title type='text'>Weekly Update</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/infect-the-uninfected-MORG-736316.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 88px; height: 103px;" src="http://www.gamesreview.co.uk/uploaded_images/infect-the-uninfected-MORG-736295.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;a href="http://mynameismdotorg.blogspot.com"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;By &lt;a href="http://mynameismdotorg.blogspot.com"&gt;Morgan&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;Rather than a full on article this week, I'm going to be skimming over several topics. After spending most of my week playing Borderlands I've become fairly out of touch with what's going on in the gaming world. Of course, I won't just be talking about Gearbox Software's new game, I'll also be reviewing some of the stories that have been brought to my attention this past week.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Borderlands&lt;/span&gt;&lt;br /&gt;After taking advantage of the 4-pack deal on Steam I had expected a wonderful co-operative experience from Borderlands that would combine the game play of Fallout 3 with the old school Dungeon Crawling loot of the Diablo series. Instead what I found was a worthy effort at re-inventing a genre, verging on brilliance but unfortunately failing due to simple mistakes made by its developers.&lt;br /&gt;&lt;br /&gt;Upon release for the consoles Borderlands was &lt;a href="http://kotaku.com/5386810/ps3-version-of-borderlands-has-co+op-issues-gearbox-promises-fix-%5Bupdate%5D"&gt;&lt;span style="font-style: italic;"&gt;blighted by networking problems&lt;/span&gt;&lt;/a&gt; that often meant a large majority of people could not host or join co-operative games online. Worse still, the PC version that was released around 2 weeks later still had these crippling issues, despite a console patch being released the previous day. Now, don't get me wrong, I love the game; however if a publisher chooses to market a game on the strength of its co-op play they should at least make sure the developer has not cocked up the netcode before release. Yes there are workarounds such as lan software (Hamachi, Tunngle, Gameranger) or port forwarding however these should not be needed. It reeks of laziness on the part of Gearbox and its hard to justify paying full price for what is essentially a broken game.&lt;br /&gt;&lt;br /&gt;They have however nailed something that a lot of games are missing these days, fun. When you can get a co-op game going this game is fantastic, just make sure to play with friends if you want your fair share of the loot. I just feel that simple development issues are stopping me from enjoying it even further.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Left4Dead 2&lt;/span&gt;&lt;br /&gt;Another moan as pre-order customers get shafted once again. A demo that was 2 days late, no apology and no real benefit to pre-order customers. Yes, there is a hat that you can use in Team Fortress 2, but if you don't own said game, its more money you're paying out just to get your pre-order bonus.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Modern Warfare 2&lt;/span&gt;&lt;br /&gt;I'm glad I left it a few days late to write this article, else I wouldn't have stumbled across &lt;a href="http://www.fpsadmin.com/forum/showthread.php?p=78352&amp;amp;posted=1#post78352"&gt;&lt;span style="font-style: italic;"&gt;this great transcript&lt;/span&gt;&lt;/a&gt; from a chat session with the Infinity Ward team. I am astounded that the developers of one of the most successful games ever seem to be continually driving away a market that has allowed them to reach the position that they are in today.&lt;br /&gt;&lt;br /&gt;It would also seem that a video entitled “Killing FourTwoZero” (That's IW's Robert Bowling) has been removed from Youtube as Activision claimed copyright infringement. Are they are blind to the storm they have caused?&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;...And Finally&lt;/span&gt;&lt;br /&gt;Dragon Age: Origins is released in the UK on Friday and I honestly can't wait. After being hooked on the flash game I am eager to jump in to the full game head first and lose myself just as I did with Baldurs Gate.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-2774886225471437108?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/2774886225471437108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=2774886225471437108' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/2774886225471437108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/2774886225471437108'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/11/patience-have-little.html' title='Weekly Update'/><author><name>Morgan</name><uri>http://www.blogger.com/profile/01528487825853562377</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00325945375713241881'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-7079910923240065626</id><published>2009-10-26T23:43:00.008Z</published><updated>2009-11-04T22:38:48.362Z</updated><title type='text'>Moan, Moan, Moan... and Moan</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/infect-the-uninfected-MORG-736316.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 88px; height: 103px;" src="http://www.gamesreview.co.uk/uploaded_images/infect-the-uninfected-MORG-736295.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;a href="http://mynameismdotorg.blogspot.com"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;By &lt;a href="http://mynameismdotorg.blogspot.com"&gt;Morgan&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;I’ve recently been trying to write an article regarding the current Infinity Ward Dedicated Server malarkey, however I find myself struggling to provide anything other than what’s already been said. Therefore during this article I’m going to moan about Activision.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Robert Kotick can’t seem to get enough of controversy at the minute. Here is a man at the head of one of the top gaming publishers in the world, a man who is in charge of so much responsibility and a man who for his own reasons, seems to hate the gaming world.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;First he announced the &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;&lt;a href="http://mynameismdotorg.blogspot.com/2009/07/modern-whorefare.html"&gt;rise&lt;/a&gt; &lt;a href="http://www.bit-tech.net/news/gaming/2009/07/17/call-of-duty-modern-warfare-2-to-cost-55/1"&gt;in pricing&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; for Modern Warfare 2 with copies reaching up to the dizzy heights of around £55 per console copy of the game. This was shortly followed by a complete contradiction of his former views claiming that due to the high price of the Playstation 3 and its accessories, Activision didn’t feel it was a profitable platform to produce games for. All of this coming from the man who watches Guitar Hero (a game with a plastic guitar) sell millions of units with each going for up to £100 in the United Kingdom on release. Seemingly not content with angering the console and pc crowds, Kotick recently made a speech at the 2009 Deutsche Bank Securities Technology Conference in which he claimed the future of video games (more specifically, game development) was one &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;&lt;a href="http://arstechnica.com/gaming/news/2009/09/actiblizzard-ceo-kotick-policy-rewards-profits-removes-fun.ars"&gt;“without fun”&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;; a nice choice of words there from one of the most powerful men in gaming.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Kotick doesn’t seem to realise that the games industry is an entertainment one, built on the foundations of fun. Imagine if he was in charge of cinema and film distribution. Would every film be a low budget, art house piece of crap where we sit and watch a girl drink, smoke and cry for 5 minutes whilst a man pats her on the shoulder? Probably, but heh, if we take out the fun all we’re left with is mind numbing boredom and drawn out references to social problems (for those wondering about the above, it’s probably daddy issues). The problem is that if said film sells out he’ll be encouraged to make more (unless he’s Uwe Boll, in which case he will just make more...).&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;As the industry grew it was always likely that management types such as this would take an interest and it’s a shame to say that we as gamers may have brought this upon ourselves. Who else remembers the days of demo’s, shareware and (dare I say it) free games! It was a time in which people were just expected to have fun and nothing else. Nowadays it’s all about addicting the consumer to a concept, rather than allowing them to just enjoy something.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Games such as World of Warcraft rake in millions ever year and although enjoyed by gamers, one has to ask what exactly it gives people over other games? An epic story? Great characters? An amazing setting? Endless replayability? You could probably tick some boxes however a lot of questions remain. Endgame raiding for example just screams endless repetition to me and can it really be called replay value when you’re paying money for the game each month? Sure fans may love it, but for me, the growing price of the game over time does not make it a worthwhile investment. Compare this with a game such as Dead Space that cost a maximum of £40 on release (Around 3-4 months of World of Warcraft, not including the price of the boxed media), a game that attempted (and succeeded) to revitalise the horror genre. Despite its great reviews, the game encountered poor sales EA and had apparently considered scrapping the brand until they saw the cult following it had developed. Companies seem to be in favour of scrapping innovation in return for a profit, and it’s something people like Kotick are really pushing for. The problem is that shareholders and investors are seeking profits and are likely to agree with him, thus forcing the industry down a very bad road.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Before someone says it, piracy is NOT the answer. But neither is shelling out large amounts of money on games that are using their name to generate interest. Just look at FarCry 2, what a crock of shit that was. Look for innovation, look for fun and through buying these games we can hope to show the industry that fun is the way forward, that fun is what the consumer wants when they’re spending their money.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Maybe a Modern Warfare 2 article next week. Maybe...&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-7079910923240065626?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/7079910923240065626/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=7079910923240065626' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/7079910923240065626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/7079910923240065626'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/10/moan-moan-moan-and-moan.html' title='Moan, Moan, Moan... and Moan'/><author><name>Morgan</name><uri>http://www.blogger.com/profile/01528487825853562377</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00325945375713241881'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-601008909266238604</id><published>2009-10-26T11:59:00.009Z</published><updated>2009-10-26T13:05:53.871Z</updated><title type='text'>Uncharted 2: A new era of gaming</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/uncharted2-783514.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 293px; height: 136px;" src="http://www.gamesreview.co.uk/uploaded_images/uncharted2-783481.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by&lt;br /&gt;&lt;a href="http://www.blogger.com/profile/08967260823864413604"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;Uncharted 2: Among Thieves&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;I've never actually said this before about a game. &lt;span style="font-weight: bold;"&gt;Uncharted 2&lt;/span&gt; has blurred the line for me between film and game. Finally, after years of gaming highs and lows, a game hits that does pretty much every single thing right. There isn't any issue with the game. There isn't any blemish that erodes its greatness. This, my friends, is as good as gaming gets.&lt;br /&gt;&lt;br /&gt;Whenever I play &lt;span style="font-weight: bold;"&gt;Uncharted 2&lt;/span&gt;, which I've completed twice now, my reaction is always the same. It plays like a movie. Ever since the first 3d titles, games have attempted to mimic and recreate film. Set pieces have always been an attempt to portray cinematic moments. As far as I'm concerned, gaming has, since its infancy, been on a journey of catch up with film as a narrative medium.&lt;br /&gt;&lt;br /&gt;I guess &lt;span style="font-style: italic;"&gt;Half Life 2&lt;/span&gt; was perhaps the first example of this boundary dissolution between the two. In that, characters were lifelike and there was never a differentiation between cut scene and game.  Steven Spielberg, the &lt;a href="http://www.gamesreview.co.uk/2008/11/rant-review-call-of-duty-world-at-war.html"&gt;CoD4&lt;/a&gt; whore, &lt;a href="http://www.dasgamer.com/indy-4-sucked-because-spielberg-was-too-busy-playing-cod4/"&gt;even commented on this&lt;/a&gt; and believed this was where games needed to be heading in order to reach the next level. &lt;span style="font-weight: bold;"&gt;Uncharted 2 &lt;/span&gt;is surely the first game ever to cross this boundary. Personally, I think &lt;a href="http://www.gamesreview.co.uk/2008/05/extended-review-gta-iv.html"&gt;GTA IV&lt;/a&gt; was close but didn't quite make that jump.&lt;br /&gt;&lt;br /&gt;Beyond the characters and dialogue &lt;span style="font-weight: bold;"&gt;Uncharted 2&lt;/span&gt; is simply an excellent game. The level design is homed and never overly fleshed out. The action is tight too. The cover system is perfect, and works online, as is the cool melee system and climbing mechanic. Even the enemy A.I seems flawless. They make an effort to flank you, use cover effectively, hurl grenades, and even retreat.&lt;br /&gt;&lt;br /&gt;I honestly have tried to find flaws here. If I was being picky, I'd say that perhaps the last level lacked the sheer wow factor of mid-game stages. This is such a straw man though. Perhaps the only thing that can be said about &lt;span style="font-weight: bold;"&gt;Uncharted 2&lt;/span&gt; is that it could do with even more co-op levels. The co-op isn't linked to the single player, a good thing, but with only three levels to play through with mates you soon plough through it. However, more are likely on the way in the form of DLC.&lt;br /&gt;&lt;br /&gt;The multiplayer is generally excellent. Matchmaking is here but works well for this sort of game (not for stuff like... &lt;a href="http://www.gamesreview.co.uk/2009/10/infinity-ward-and-pc-community.html"&gt;oh MW2 on PC&lt;/a&gt;). There are also other co-op modes for up to three players such as a fun and unique gold rush mode and standard survival. This game has also opened up the Playstation Network to new great things that Xbox Live users have grown accustomed to. Now all we need is &lt;a href="http://www.computerandvideogames.com/article.php?id=225490"&gt;cross game chat&lt;/a&gt; ;)&lt;br /&gt;&lt;br /&gt;I don't want to go on about &lt;span style="font-weight: bold;"&gt;Uncharted 2&lt;/span&gt; too much for fear of coming across like a fanboy. I don't care what console this game is on, nor do I care if it could or couldn't potentially run on an &lt;span style="font-style: italic;"&gt;Xbox 360&lt;/span&gt;. All I know is that &lt;span style="font-weight: bold;"&gt;Uncharted 2: Among Thieves&lt;/span&gt; is one of the best games I've ever played on any format. &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-601008909266238604?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/601008909266238604/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=601008909266238604' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/601008909266238604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/601008909266238604'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/10/uncharted-2-new-era-of-gaming.html' title='Uncharted 2: A new era of gaming'/><author><name>GamesReview UK</name><uri>http://www.blogger.com/profile/06789674923484924185</uri><email>blog@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15776932872151712642'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-2182980117237796469</id><published>2009-10-25T22:27:00.029Z</published><updated>2009-10-26T12:57:37.680Z</updated><title type='text'>Infinity Ward and the PC Community</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/custom_1248638870636_modern-warfare-2-713621.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 253px; height: 141px;" src="http://www.gamesreview.co.uk/uploaded_images/custom_1248638870636_modern-warfare-2-713620.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="bodytext" style="width: 610px; font-family: times new roman;"&gt;&lt;div&gt;         &lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;p style="text-align: right; font-family: times new roman;"&gt;&lt;a href="http://2.bp.blogspot.com/__TBjGkDbjdU/SuTQozMYPvI/AAAAAAAAAAM/cBE4Bpmt41U/S220-h/P1000518+-+small.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/__TBjGkDbjdU/SuTQozMYPvI/AAAAAAAAAAM/cBE4Bpmt41U/S220/P1000518+-+small.jpg" style="border: 3px solid black; width: 89px; height: 112px;" alt="My Photo" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="text-align: right;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;by&lt;br /&gt;&lt;a href="http://www.blogger.com/profile/13487292900926212110"&gt;Laxe&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify; font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: normal;"&gt;Well, as a new contributor to the site my first post will be on a topic that's quite big right now in the PC community.  Namely Infinity Ward's decision to take away dedicated server support for their new title Modern Warfare 2&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;(you may have heard of it).&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;/span&gt;&lt;div style="text-align: justify; font-weight: bold;"&gt; &lt;/div&gt;&lt;p  style="text-align: justify;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;Now before I get flamed by the console crowd be aware that I do own all the current gen consoles and handhelds bar the DS Lite cos I sold that a while back.  I chose to play many of the multi-plat games on the PC and if it was a console only game the PS3/360.  I do not play FPS on the consoles if I can help it, mainly due to the control scheme but also due to the match-making.  As a matter of fact I choose to play my FPS and most other games on my PC because I find p2p match-making botched and very often laggy - something which dedicated servers alleviate.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p  style="text-align: justify;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;Personally I don't know why Infinity Ward decided to get rid of the dedicated servers instead of having both match-making and dedicated servers.  It's not like they're mutually exclusive methods of getting into a game.  Also I cannot understand why they did not go for a 'master server' which EA did with Battlefield 2142 where there were stat tracking and had a log-in system in order to prevent pirated copies playing online.  This worked fairly well in my opinion and whilst not perfect (stat-padding etc.) it still supported dedicated servers which many PC gamers prefer.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p  style="text-align: justify;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;Of course I know many console gamers don't know nor care why the PC gamer crowd (or most of them from what I can see) are so uptight about this change Infinity Ward has made to Modern Warfare 2 but for me it's simply this: they've taken away the online advantages of playing online with the PC which hinges around those dedicated servers and lag-free gaming.  That and now that the player cap has been reduced from 32 players to 16 to account for the p2p connection which in my eyes means less fun with more players in games.  Some may not see it that way but the value proposition of the game has suddenly plunged four-fold so far. &lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p  style="text-align: justify;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;The fact that Infinity Ward says that these changes were made to cater to the 'casual' and 'moderate' COD4 player is somewhat of an oxymoron.  Such players either do not mind the server browser or don't exist.  Those that found PC COD4 intimidating have either moved past the difficulty curve of choosing a server (which, let's be honest, if you can install a game on a PC and configure it you won't have much trouble at all) or have moved on to the console scene.  I do not think that COD4 nor MW2 will ever be a 'casual' game by any stretch of the imagination and therefore saying that such a gamer exists on the PC is both an ice-thin argument and laughable.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p  style="text-align: justify;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;It is a sad state of affairs overall in the PC community and I can't see this getting any better anytime soon.  There were other avenues Infinity Ward could have taken to combat piracy (which will always be a problem on both the PC and 360) but the lack of choice of method is one I cannot accept.  On a deeper level I do not like the fact that they have waited until now to announce these changes to the PC community.  One could say they knew that there would be backlash and wanted to quietly slide this under our noses so near to release, especially if the claim that they have invested a lot of time and money into this new system.  Surely one would think they'd want to shout about it from the rooftops if they honestly had believed that IW.NET would be a resounding success?&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p  style="text-align: justify;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;As many I don't think I will be buying this game and have instead pre-ordered Borderlands which I had not before since I had assumed all my gaming time would've been taken up by playing MW2.  It's sad to think that within two years Infinity Ward has changed it's tune so drastically regarding the PC community; from their stance on supporting modders and dedicated servers (see &lt;a href="http://www.youtube.com/watch?v=qMfTR8PBrsE"&gt;here &lt;/a&gt;for an interview with Grant Collier) to the poor excuse of catering for players that either do not &lt;/span&gt;&lt;span style="font-size:130%;"&gt;exist or are the distinct minority of PC gamers. That and the lack of information about IW.NET &lt;/span&gt;&lt;span style="font-style: italic;font-size:130%;" &gt;this&lt;/span&gt;&lt;span style="font-size:130%;"&gt; &lt;/span&gt;&lt;span style="font-size:130%;"&gt;close to release does not alleviate my concerns for the tone In&lt;/span&gt;&lt;span style="font-size:130%;"&gt;finity Ward are taking towards PC gaming in general.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify;"&gt;&lt;span style="font-size:130%;"&gt;For all those who are interested, please sign the petition &lt;a href="http://www.petitiononline.com/dedis4mw/petition.html"&gt;here&lt;/a&gt; and show your support.   As of writing it has reached 156744 signitures.  If anything it will show Infinity Ward how many people's toes they are treading on with this decision.&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: justify;"&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-2182980117237796469?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/2182980117237796469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=2182980117237796469' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/2182980117237796469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/2182980117237796469'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/10/infinity-ward-and-pc-community.html' title='Infinity Ward and the PC Community'/><author><name>Laxe</name><uri>http://www.blogger.com/profile/13487292900926212110</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='03437044344839487315'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-5259777116823628483</id><published>2009-10-14T17:18:00.012+01:00</published><updated>2009-10-24T12:41:52.380+01:00</updated><title type='text'>Clash of the mil-sims: A dragon is rising</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.digitalbattle.com/wp-content/uploads/2009/06/arma2soldiers.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 146px; height: 94px;" src="http://www.digitalbattle.com/wp-content/uploads/2009/06/arma2soldiers.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;I'm not even convinced there is such a genre as the mil-sim. There is really only one true fully fledged military simulation game and that is &lt;span style="font-style: italic;"&gt;Operation Flashpoint &lt;/span&gt;and the &lt;span style="font-style: italic;"&gt;Arma&lt;/span&gt; series. There isn't anything else out there that is even remotely comparable to those &lt;span style="font-style: italic;"&gt;Bohemia&lt;/span&gt; titles. However, it is clear that the tubes speak of the mil-sim nowadays like it is a defined category of game. The reality is that most realistic war games are closer to tactical FPSs. The mil-sim is something more than just that. It is a sandbox open world where a multitude of military vehicles, small arms, and disciplines can be played, tested, driven, and destroyed.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;I was going to talk about &lt;a href="http://www.gamesreview.co.uk/2009/07/bloody-armazing.html"&gt;Arma2&lt;/a&gt;. My review of it didn't quite finalise what I had to say. However, &lt;span style="font-weight: bold;"&gt;Operation Flashpoint: Dragon Rising&lt;/span&gt; has now hit and I've decided to combine my opinion on this new game with what I have to say about &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt;.&lt;/span&gt;&lt;/span&gt;  &lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;The reception &lt;span style="font-style: italic;"&gt;Dragon Rising&lt;/span&gt; has received seems to be pretty negative from the perspective of the community yet rather positive on the reviews front. This is because no matter how hardcore a games reviewer is, writing for a well known website or magazine, they are not in the same obsessive league as those true mil-sim aficionados who will spend hours arguing on youtube over whether or not the Chinese fire green tracers or not.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-style: italic;"&gt;Dragon Rising&lt;/span&gt; is all about accessibility. &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt; is more a toolkit for smart people. D&lt;span style="font-style: italic;"&gt;ragon Rising&lt;/span&gt; aims to bring the mil-sim (or in other words the original &lt;span style="font-style: italic;"&gt;Flashpoint &lt;/span&gt;template) to the masses. In my opinion, this has been achieved. Console players seem to like the game. It is easy to learn but not so easy to master. &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt;, on the other hand, is hard to learn and hard to master. It is just hard. I love &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt; though. But I also love &lt;span style="font-style: italic;"&gt;Codemaster's&lt;/span&gt; new take on the mil-sim.&lt;/span&gt;&lt;/span&gt;  &lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;Sadly, most of my gaming buddies don't do sneaking around in the bushes with night vision goggles on. They're too busy grinding in caves or surviving onslaughts of the undead. I did manage to get one pal onboard for my tour of &lt;span style="font-style: italic;"&gt;DR&lt;/span&gt; though. Using neat &lt;a href="http://hamachi.en.softonic.com/"&gt;virtual LAN software&lt;/a&gt; to get over the problems with the game's influxed master server, we hit some co-op. We aren't yet close to completion but I've seen enough to know that DR is a quality game.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;DR is alot like the original &lt;span style="font-style: italic;"&gt;Tom Clancy's Ghost Recon&lt;/span&gt; before &lt;span style="font-style: italic;"&gt;Red Storm Entertainment &lt;/span&gt;got shafted and &lt;span style="font-style: italic;"&gt;Ubisoft&lt;/span&gt; borked the franchise in the &lt;a href="http://www.gamesreview.co.uk/2007/05/archive-review-ghost-recon-advanced.html"&gt;GRAW&lt;/a&gt; series. You can't muck about. Enemies will catch you out and cleverly flank you. The key is in applying realistic doctrines to your assaults and behaviours in game. This is why I like &lt;span style="font-style: italic;"&gt;DR&lt;/span&gt;: because using real world tactics actually achieves outcomes. Even Arma2 sometimes fails to achieve authenticity when it comes to stuff like this. Enemies won't be pinned down by suppression for example whereas in &lt;span style="font-style: italic;"&gt;DR&lt;/span&gt; they will be suppressed if you sustain enough covering fire on a position. They also run away and even play dead. Gunfights are dirty affairs but when things go to plan it feels oh so great.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;It all reminds me of &lt;a href="http://www.gamesreview.co.uk/2008/10/review-brothers-in-arms-hells-highway.html"&gt;Brothers in Arms: Hell's Highway&lt;/a&gt;. This was a vastly underrated game that adopted the same system as &lt;span style="font-style: italic;"&gt;DR&lt;/span&gt;. This is squad based combat and it is homed for that. Co-op for up to four players is what &lt;span style="font-style: italic;"&gt;DR&lt;/span&gt; is all about although the A.I is workable.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt; is a different sort of experience to this because &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt; is realistic in ways no other game attempts to realise. If &lt;span style="font-style: italic;"&gt;DR&lt;/span&gt; is hollywood realism then &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt; is just realism. Hardcore mil-simmers want full realism. Most gamers want a mixture. Me, it depends on my mood and that's why I have both games on PC.&lt;/span&gt;&lt;/span&gt;  &lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;The editor that ships with &lt;span style="font-style: italic;"&gt;DR&lt;/span&gt; for PC is simply incredible. It's probably more sophisticated than &lt;span style="font-weight: bold;"&gt;Arma2's&lt;/span&gt; one and is certainly much easier to learn. However, &lt;span style="font-style: italic;"&gt;CM&lt;/span&gt; made a pretty big mistake with regards to hosting your mission files. In order to play them with people, you must manually send them the files first. Not a big issue but I personally loved showing random players in &lt;span style="font-weight: bold;"&gt;Arma2 &lt;/span&gt;my crazy attempts at a mission.&lt;/span&gt;&lt;/span&gt;  &lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;There is also a 64 object limit for the editor in&lt;span style="font-style: italic;"&gt; DR&lt;/span&gt;. Clever people will overcome this (&lt;span style="font-style: italic;"&gt;CM &lt;/span&gt;are sure of it) but it requires proper scripting knowledge in the LUA language. This means that &lt;span style="font-style: italic;"&gt;DR's&lt;/span&gt; accessibility doesn't quite put a lid on the complex ambitions of mission makers out there. &lt;/span&gt;&lt;/span&gt;  &lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nextgn.com/wp-content/uploads/2009/03/operation-flashpoint-2-dragon-rising-1.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 160px; height: 122px;" src="http://www.nextgn.com/wp-content/uploads/2009/03/operation-flashpoint-2-dragon-rising-1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;There is no denying that &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt; is the real &lt;span style="font-style: italic;"&gt;Operation Flashpoint &lt;/span&gt;sequel. It is also a far more &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;ambitious game. However, &lt;span style="font-style: italic;"&gt;DR&lt;/span&gt; is still a good game though. It isn't as good as &lt;span style="font-style: italic;"&gt;Hell's Highway&lt;/span&gt; (and if that game had co-op I'd be in heaven) and it really feels like a console game but it's sound, tactical stuff. It also achieves a greater sense of immersion than &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt;. This does fall short with classic console coding limitations though, such as enemy bodies vanishing after 30 seconds.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;In summary then. What I'm saying here is that it isn't that &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt; is &lt;span style="font-style: italic;"&gt;a&lt;/span&gt; mil-sim. It's that &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt;, and other &lt;span style="font-style: italic;"&gt;Bohemia&lt;/span&gt; titles, are &lt;span style="font-style: italic;"&gt;the only&lt;/span&gt; mil-sims. &lt;span style="font-style: italic;"&gt;Dragon Rising &lt;/span&gt;is a tactical FPS and a rather good one. Ultimately then, there is no clash going on here. Personally, after all is said and done, I'm left wondering what could have been if &lt;span style="font-style: italic;"&gt;Codemasters&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Bohemia &lt;/span&gt;had never parted company. As a fan of the original &lt;span style="font-style: italic;"&gt;Flashpoint&lt;/span&gt; from 2001, I still feel that the polish of &lt;span style="font-style: italic;"&gt;Codemasters&lt;/span&gt; as publisher combined with the genius of &lt;span style="font-style: italic;"&gt;Bohemia &lt;/span&gt;as developer is what both these games ultimately lack in order to be classed as truly great games.  &lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20blog@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;2009&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-5259777116823628483?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/5259777116823628483/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=5259777116823628483' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/5259777116823628483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/5259777116823628483'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/10/clash-of-mil-sims-dragon-is-rising.html' title='Clash of the mil-sims: A dragon is rising'/><author><name>The Critical Alien</name><uri>http://www.blogger.com/profile/08967260823864413604</uri><email>alien@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02683182510653736715'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-863151554522781438</id><published>2009-09-21T15:40:00.004+01:00</published><updated>2009-09-21T16:05:34.984+01:00</updated><title type='text'>Batman: Arkham Asylum</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;I don't care much for caped crusaders. Never been one for the comic books. It just hasn't ever resonated with me. Because of this, I've never really been interested in computer games based on comic book characters. However,&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Arkham Asylum&lt;/span&gt; has proved the one comic book game that stands above the usual suspects. Here we have a genuinely great game and one that actually makes the uninitiated rather interested in the man dressed as a bat.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Simply put, this game is a master class is level design and pacing. It is vanilla gaming. Gaming 101. I couldn't put the damn thing down. Like a great movie, it ends too quickly and you want more. Challenge mode keeps you going though once the single player is dealt with. It's fun for a while and gives you quick access to punch ups and stealth stages. You can also freely roam the map once you've done the game and hunt for all the riddles and trophies you may have missed.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;I'm not one to go around trying to find all the lost gems in games and even with &lt;span style="font-weight: bold;"&gt;Arkham Asylum&lt;/span&gt; I don't really plan on bothering to get that 100% completion achievement. That is just me though. The game is just a masterful romp around a well designed island. The fun of the fighting system is probably unsurpassed. I've not seen a better scrolling beat-em-up since &lt;span style="font-style: italic;"&gt;Streets of Rage 2&lt;/span&gt;. There is also a really nice sense of cinematic quality to the set pieces and  the gadgets are well implemented as they all must be used during certain points.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Solid as a rock game by &lt;span style="font-style: italic;"&gt;Rocksteady&lt;/span&gt;. You don't see this sort of old school stuff that much nowadays. It's a fresh title and one that really came from nowhere for gamers like me not that interested in the source material. A quick review I know, but there is little else to say. If you are reading this and own either a PS3 or 360, or have a decent gaming PC, just go and get this one. Anyway, back to the batcave.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20blog@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-863151554522781438?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/863151554522781438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=863151554522781438' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/863151554522781438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/863151554522781438'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/09/batman-arkham-asylum.html' title='Batman: Arkham Asylum'/><author><name>The Critical Alien</name><uri>http://www.blogger.com/profile/08967260823864413604</uri><email>alien@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02683182510653736715'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-8716161196618268465</id><published>2009-09-21T15:14:00.016+01:00</published><updated>2009-10-26T11:58:16.084Z</updated><title type='text'>Sequels, sequels, and more sequels</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;I've not updated the blog in a few weeks, largely because all I seem to play nowadays is &lt;a href="http://www.youtube.com/user/GuNiShMeNtUK"&gt;&lt;span style="font-style: italic;"&gt;Left 4 Dead&lt;/span&gt;&lt;/a&gt; and occasionally &lt;a href="http://www.gamesreview.co.uk/2009/07/bloody-armazing.html"&gt;Arma 2&lt;/a&gt;. However, quite a few titles are around the corner. For those that might be interested, here are the games I intend to play and review over the next coming months:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;&lt;span style="font-style: italic;"&gt;Batman: Arkham Asylum&lt;/span&gt; (review now &lt;a href="http://www.gamesreview.co.uk/2009/09/batman-arkham-asylum.html"&gt;here&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Halo: ODST &lt;/span&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;(maybe)&lt;/span&gt; (Update: Actually, I cba)&lt;br /&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Operation Flashpoint: Dragon Rising&lt;/span&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt; (&lt;a href="http://www.gamesreview.co.uk/2009/10/clash-of-mil-sims-dragon-is-rising.html"&gt;Here&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Borderlands&lt;/span&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt; (co-op fest)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;MW2 &lt;/span&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;(clearly)&lt;/span&gt; (Update: &lt;a href="http://www.gamesreview.co.uk/2009/10/infinity-ward-and-pc-community.html"&gt;Bad news&lt;/a&gt;)&lt;br /&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Left 4 Dead 2&lt;/span&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt; (Those swines)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Natural Selection 2&lt;/span&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt; (If it ever makes an '09 release date)&lt;/span&gt; (Update: Which it won't)&lt;br /&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;&lt;span style="font-style: italic;"&gt;Uncharted 2&lt;/span&gt; (I smell a classic)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;And if that's not enough, I'll also be &lt;a href="http://www.gamesreview.co.uk/2009/10/clash-of-mil-sims-dragon-is-rising.html"&gt;revisiting Arma2&lt;/a&gt; at some point because certain things just need to be said. So stick around and I'll be in touch.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20blog@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;2009&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-8716161196618268465?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/8716161196618268465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=8716161196618268465' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/8716161196618268465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/8716161196618268465'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/09/sequels-sequels-and-more-sequels.html' title='Sequels, sequels, and more sequels'/><author><name>The Critical Alien</name><uri>http://www.blogger.com/profile/08967260823864413604</uri><email>alien@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02683182510653736715'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-730645724501422491</id><published>2009-08-10T14:25:00.007+01:00</published><updated>2009-08-10T14:38:08.494+01:00</updated><title type='text'>Left 4 Dead: Pros in action</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;object width="420" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_RXDho5riq8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/_RXDho5riq8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x234900&amp;amp;color2=0x4e9e00&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;&lt;br /&gt;&lt;br /&gt;Left 4 Dead is, in a word, awesome. Nothing seems to beat the co-op mode when you're with a good team and taking on an equally good team in the versus mode. This vid shows me playing alongside some gaming buddies. This is how the pros do it. Take note.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20blog@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;2009&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-730645724501422491?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/730645724501422491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=730645724501422491' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/730645724501422491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/730645724501422491'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/08/left-4-dead-pros-in-action.html' title='Left 4 Dead: Pros in action'/><author><name>The Critical Alien</name><uri>http://www.blogger.com/profile/08967260823864413604</uri><email>alien@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02683182510653736715'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-6609343030227134272</id><published>2009-07-26T21:59:00.015+01:00</published><updated>2009-08-10T14:39:47.759+01:00</updated><title type='text'>Bloody 'Armazing'</title><content type='html'>&lt;object width="420" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/lGLWsVVGDI8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/lGLWsVVGDI8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="295"&gt;&lt;/embed&gt;&lt;a class="xawfviusyaumrilghttx" href="http://www.youtube.com/v/lGLWsVVGDI8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;/a&gt;&lt;a class="xawfviusyaumrilghttx" href="http://www.youtube.com/v/lGLWsVVGDI8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;/a&gt;&lt;a class="xawfviusyaumrilghttx" href="http://www.youtube.com/v/lGLWsVVGDI8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;/a&gt;&lt;a class="xawfviusyaumrilghttx" href="http://www.youtube.com/v/lGLWsVVGDI8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;/a&gt;&lt;a class="xawfviusyaumrilghttx" href="http://www.youtube.com/v/lGLWsVVGDI8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;/a&gt;&lt;a class="xawfviusyaumrilghttx" href="http://www.youtube.com/v/lGLWsVVGDI8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;/a&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;It's so easy to knock a game like &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt;. It is a behemoth of a game; aiming at meeting the expectations of a community of gamers so hard to please that even real militaries sometimes fail to convince them things are done a certain way (&lt;span style="font-style: italic;"&gt;America's Army 3&lt;/span&gt; for example). &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt; is the spiritual successor of &lt;span style="font-style: italic;"&gt;Operation Flashpoint&lt;/span&gt; and is, in many ways, just like that 2001 title.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/airdrop.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 238px; height: 196px;" src="http://www.gamesreview.co.uk/airdrop.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div  style="text-align: justify;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:130%;"&gt;The interface is essentially the same, only far more sophisticated. You ge&lt;/span&gt;&lt;span style="font-size:130%;"&gt;t more options. You &lt;/span&gt;&lt;span style="font-size:130%;"&gt;get more units. You get improved A.I and you get one stunning new graphics engine. For me, the fact I got a brand new map to play with and make my own missions on was enough. I guess the one things that really is new here is that map in all its graphical &lt;/span&gt;&lt;span style="font-size:130%;"&gt;glory. Stunning. There is no game to compare this 225km2 landscape to. It feels real and lush and takes us noticably a step further into a virtual subspace. &lt;span style="font-style: italic;"&gt;Oblivion &lt;/span&gt;was the first to really do this in 2005. Now we have &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt;. &lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;I could go on and on here about why &lt;span style="font-weight: bold;"&gt;Arma2 &lt;/span&gt;is easily the greatest FPS/Military Sim ever made. It is an acquired taste though. Many will only take note of the bugs and sure, it has them in abundance. Many will also just dislike the intense realism and the fact that you just cannot play this game rambo style. &lt;span style="font-weight: bold;"&gt;Arma2 &lt;/span&gt;is a tactical affair and one that simply acts as a gaming platform at its core. The fanbase will mold this puppy like they did with the original &lt;span style="font-style: italic;"&gt;Flashpoint &lt;/span&gt;and first &lt;span style="font-style: italic;"&gt;Arma &lt;/span&gt;game. Mods will eventually come out that will improve on aspects that are arguable lacking. Already, a &lt;a href="http://www.armaholic.com/page.php?id=5884"&gt;stunning sound mod&lt;/a&gt; has been ported over from the original &lt;span style="font-style: italic;"&gt;Arma &lt;/span&gt;community and works great with &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt;.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;Any PC gamer with a good enough rig needs to at least check out the demo of this game if only to see the graphics. But be warned: this game is a demanding one and even mid range PCs will struggle. I recently bought what can only be described as an ub3r gaming rig and even I struggle. To be honest, this is largely down to current issues the game has with &lt;span style="font-style: italic;"&gt;Nvidia's&lt;/span&gt; flagship GTX295 card and &lt;span style="font-style: italic;"&gt;Bohemia &lt;/span&gt;have promised us patches that will fix these problems.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;The gem with &lt;span style="font-weight: bold;"&gt;Arma2 &lt;/span&gt;isn't the campaign. I haven't really even touched on it. Nor is the gem here the adversarial mp. If you want that, play &lt;a href="http://www.gamesreview.co.uk/2008/11/rant-review-call-of-duty-world-at-war.html"&gt;Call of Duty 4.&lt;/a&gt; The gem is co-op. This is plain and simple. Co-op in &lt;span style="font-weight: bold;"&gt;Arma2 &lt;/span&gt;is co-op squared. No game compares. Any console game looks old and weak in comparison and even most PC-based co-op games fall short of what &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt; offers: the ability to &lt;span style="font-weight: bold;"&gt;make and host your own co-op missions/scenarios and play them effortlessly online with as many mates as your bandwidth can handle&lt;/span&gt; (about 3-10 I'd say). The YouTube video posted above is my very own and based on a mission I am currently working on. (see &lt;a href="http://www.youtube.com/user/GuNiShMeNtUK"&gt;here&lt;/a&gt;)&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;The sad thing here is that most PC gamers really just have a lot of hardware catching up to do to join this co-op fest. If something like this ever made it onto &lt;span style="font-style: italic;"&gt;Xbox Live.&lt;/span&gt;.. game over competition. There are rumours that &lt;span style="font-weight: bold;"&gt;Arma2 &lt;/span&gt;is, in fact, being ported to the &lt;span style="font-style: italic;"&gt;360 &lt;/span&gt;and I am very excited at the prospect. Let's hope they manage to transfer this "create and host" dynamic onto a console. Without it, the game wouldn't be the same.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;In terms of platforms, &lt;span style="font-style: italic;"&gt;Steam &lt;/span&gt;is the way to go with &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt;. Although it doesn't support cloud-based features or server lists and steam friends invites, it does automatically update itself (which is worth the extra few bucks alone) and supports the &lt;span style="font-style: italic;"&gt;Steam &lt;/span&gt;in-game interface. This allows for you to talk to friends whilst in-game and simply makes arranging games a more hassle free affair. However, I will admit to being slightly disappointed at the lack of 'full' integration. It really is no big deal though as the netcode is stable and hosting private games is a piece of cake.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;I am simply in gaming nirvana when I have the tools of &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt;'s inventory at my disposal. I have made a bunch of missions and keep learning more and more aspects of the powerful mission editor. I have hosted them and played with mates and it feels like gaming has finally enabled a level of freedom never before seen. I can make my own scenarios and play them with friends. &lt;span style="font-weight: bold;"&gt;From this point on, anything else for me is going to seem dated and seriously limited in comparison to this. &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;There are issues with &lt;span style="font-weight: bold;"&gt;Arma2 &lt;/span&gt;though. The flora/grass is great but doesn't exist after about 20 feet. Ground is bare and featureless besides trees and bushes beyond this point. This means that no-one can truly hide in the grass as they will be seen by people at a distance! &lt;span style="font-style: italic;"&gt;Bohemia&lt;/span&gt; fixed this in the original &lt;span style="font-style: italic;"&gt;Arma &lt;/span&gt;with a patch that simply created less detailed grass at a distance and basically need to do the same here. There are also just general bugs with everything from a certain weapon's firing animation to the fact players tend to get kicked from mp games when the host switches a mission. There is one word for this though and that word is patches.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;Fixes will come and &lt;span style="font-weight: bold;"&gt;Arma2 &lt;/span&gt;will improve. Mods will hit and &lt;span style="font-weight: bold;"&gt;Arma2 &lt;/span&gt;will find new fans. &lt;span style="font-weight: bold;"&gt;Arma2&lt;/span&gt; is a platform and I cannot stress that enough. No developers out there are doing what &lt;span style="font-style: italic;"&gt;Bohemia &lt;/span&gt;have done here. They have released a toolkit for the wargamer. Everything from first aid modules to hand signals can be enabled or disabled in the editor and for the single player side of it there is even a random mission generator that allows you to define the type of battle. If you know what you're doing, you can even then save these missions and put them in the appropriate folder of your &lt;span style="font-weight: bold;"&gt;Arma2 &lt;/span&gt;dir and host them online! True gaming freedom.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;If everyone who is remotely into war games had the kind of PC you need to fully embrace &lt;span style="font-weight: bold;"&gt;Arma2 &lt;/span&gt;then I think we'd be seeing far more hype about this game. The reality is though that this game is just too revolutionary for most gamers to take on board. Firstly, you need a really high end PC to get the most from the visuals. You also need to know what you're doing and be prepared to 'fiddle' and experiment with tweaks in order to get those extra frames per second. Perhaps most importantly though, you need to be a patient and mature gamer. Not a gamer who is only after the quick fix sensations of the linear '&lt;span style="font-style: italic;"&gt;CoD&lt;/span&gt;' genre. This game spoonfeeds you nothing. You have to go out and find those gaming moments. The thing is, once you encounter them they are real and unscripted. Nothing else comes close.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20blog@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;© 2009&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-6609343030227134272?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/6609343030227134272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=6609343030227134272' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/6609343030227134272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/6609343030227134272'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/07/bloody-armazing.html' title='Bloody &apos;Armazing&apos;'/><author><name>The Critical Alien</name><uri>http://www.blogger.com/profile/08967260823864413604</uri><email>alien@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02683182510653736715'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-2808563001955615463</id><published>2009-06-08T11:31:00.005+01:00</published><updated>2009-06-08T12:30:30.701+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='steam'/><category scheme='http://www.blogger.com/atom/ns#' term='sandbox'/><category scheme='http://www.blogger.com/atom/ns#' term='mil-sim'/><category scheme='http://www.blogger.com/atom/ns#' term='bohemia'/><category scheme='http://www.blogger.com/atom/ns#' term='arma2'/><title type='text'>Arma2 on Steam: PC gaming is back on track</title><content type='html'>&lt;div align="justify"&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;I'm going to be quick to admit that, for the most part of last year, I was brainwashed by console propaganda. Me, a veteran PC gamer, spending all my gaming time and budget on &lt;em&gt;Xbox 360&lt;/em&gt; titles and eventually even a &lt;em&gt;PS3&lt;/em&gt;! I'm suddenly now at a point of total &lt;em&gt;360&lt;/em&gt; reversal though. Console gaming has its place, sure, but PC gaming looks oh so promising once again.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;I sort of gave up on PC gaming by about mid 2007. Essentially, the realisation that &lt;em&gt;Call of Duty 4&lt;/em&gt; was best played on an &lt;em&gt;Xbox 360&lt;/em&gt; and &lt;em&gt;Live&lt;/em&gt; got me thinking and negating any potential long overdue system upgrade. I was also just fed up with the hassle of the installation process. &lt;em&gt;Why doesn't it just work like with a console,&lt;/em&gt; I'd say to myself. I got infuriated by driver conflicts and low frame rates. I just wanted straight forward, hassle free, gaming on my HDTV.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;Of course, I was right to think this way for a while. PC gaming was, for all intents and purposes, dead during a black period of about late 2007 to... now. Two things have suddenly changed this. One is Steam. The other is Bohemia Interactive's &lt;em&gt;Arma2&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;strong&gt;Steam&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;When &lt;a href="http://store.steampowered.com/"&gt;Steam&lt;/a&gt; first launched in 2003, I hated it. So did everyone. Even your mother hated Steam. Steam was &lt;strong&gt;Star Wars: The Phantom Menace&lt;/strong&gt;. Steam, worse even than that, was &lt;a title="Jar Jar Binks" href="http://en.wikipedia.org/wiki/Jar_Jar_Binks"&gt;Jar Jar Binks&lt;/a&gt; when it came to gamers. No-one wanted anything to do with it. It was the enemy of &lt;em&gt;IRC&lt;/em&gt;, &lt;em&gt;CS 1.6&lt;/em&gt;, and celeron processors. However, &lt;em&gt;Valve&lt;/em&gt; knew what they were doing. Steam improved and it's now essentially &lt;em&gt;Xbox Live&lt;/em&gt; on a PC... only better and free.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;Because of Steam, I've hit up a few games and love them because of the ease of being able to download them and play them with friends. &lt;em&gt;Left 4 Dead&lt;/em&gt; and &lt;em&gt;Killing Floor&lt;/em&gt; are Steam-centric games and no-one can imagine playing them the old way.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;strong&gt;&lt;br /&gt;Arma 2&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;em&gt;Arma2&lt;/em&gt; is &lt;em&gt;BIS'&lt;/em&gt; latest title; a hardcore mil-sim and by most accounts the greatest. I'm an &lt;em&gt;Operation Flashpoint&lt;/em&gt; vet but never played the original &lt;em&gt;Arma&lt;/em&gt; due to my lack of upgrade in 2007. However, &lt;em&gt;Arma2&lt;/em&gt; &lt;em&gt;is&lt;/em&gt; the reason why I've upgraded to a very high end rig and 24" monitor! It &lt;em&gt;is&lt;/em&gt; the reason why I'm unlikely to log into &lt;em&gt;Live&lt;/em&gt; or &lt;em&gt;PSN&lt;/em&gt; for months. From what I have read and seen, this game will be astonishing.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;When you combine the literally unlimitied potential of &lt;em&gt;Arma2&lt;/em&gt; with the fact it &lt;em&gt;is&lt;/em&gt; going to be released on Steam this month I think it becomes clear that a very special moment awaits for those gamers that are into the FPS / mil-sim genre. This will be an easily accessible large scale co-operative game of scope and purpose. Sure, it will have bugs (that will get patched) but in the words of &lt;em&gt;Eurogamer&lt;/em&gt;, this is clearly one of the &lt;em&gt;most ambitious games ever made&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;If I had to select one game to play for the rest of my life I would still, to this day, say &lt;em&gt;Operation Flashpoint&lt;/em&gt;. However, this may soon be set to change to &lt;em&gt;Arma2&lt;/em&gt;. Everything is in place here: gorgeous graphics, realism, a mass of customisable weapons and vehicles, a new and powerful mission editor, the huge 225km map, and countless online modes. I have no doubt that the mod community will also truly flourish. There are already &lt;a href="http://www.youtube.com/user/Invasion1944"&gt;impressive vids&lt;/a&gt; out there of projects that will no doubt add to &lt;em&gt;Arma2's&lt;/em&gt; greatness.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;There is also the potential of the organic campaign. I've read things about this that have simply flawed my expectations. Firstly, it is four player co-op. Secondly, it is persistent and not based on any standard mission structure. Things change on the fly, intel comes in, and you decide who to trust and what to do and what not to do. Like a real recon team, you're forced to act on information as it comes in. The potential here for arguments and squad in-fighting regarding what direction to take is enough alone to put a smile on my face.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;Another important thing to note about &lt;em&gt;Arma2&lt;/em&gt; is its landscape. This game looks like it has an exploration factor comparable to &lt;em&gt;Oblivion&lt;/em&gt;. The scenary, the animals, the plantlife, all stunning. The civilians, the weather, the night and day cycle, all incredible. This game is one to check out. Roll on the 19th! It is due out on Steam on the 30th but here's to hoping that they move that forward soon to match the retail release.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20alien@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;2009&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-2808563001955615463?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/2808563001955615463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=2808563001955615463' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/2808563001955615463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/2808563001955615463'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/06/arma2-on-steam-pc-gaming-is-back-on.html' title='Arma2 on Steam: PC gaming is back on track'/><author><name>The Critical Alien</name><uri>http://www.blogger.com/profile/08967260823864413604</uri><email>alien@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02683182510653736715'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-6804894956098500744</id><published>2009-04-16T18:22:00.020+01:00</published><updated>2009-04-16T22:36:43.847+01:00</updated><title type='text'>A journey with the PS3: I came, I saw, and then I went "Meh"</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;I've spent the past few weeks in a daze of sorts. DMT? No, I wish. Alcohol? Sure, but that's only partly to blame. No, my real drug of choice has been &lt;span style="font-style: italic;"&gt;Sony's Playstation 3&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I've sampled this piece of kit in every manner possible and come to some interesting conclusions. This is a tale of my time with the &lt;span style="font-style: italic;"&gt;PS3&lt;/span&gt;, split into sections detailing each specific area. &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;The interface&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt; &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/ps3-grill-790025.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 157px; height: 136px;" src="http://www.gamesreview.co.uk/uploaded_images/ps3-grill-790014.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;Crucial to the console experience, the initial interface or hub is as vital as an&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;thing. Coming from the &lt;span style="font-style: italic;"&gt;Xbox 360&lt;/span&gt;, I was at first a little at odds with the lack of eye candy. I the&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;n realised that this was actually a rather cheeky little interface; enabling you to customise most elements. Needless to say, I stuck a nice pic of a lady up for my background and was pleased to see it fully on display (unlike with the &lt;a href="http://www.gamesreview.co.uk/2008/11/new-xbox-experience.html"&gt;NXE&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; and its random black blobs of blockage). &lt;/span&gt;  &lt;span style="font-weight: bold;font-family:times new roman;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;DVD playback&lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;The PS3 is the DVD playback king, no doubt. The upscaling is incredibly good. End of discussion. Oh yeah, and blu-ray is good too.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;Killzone 2&lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/killzone-2-2-734718.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 180px; height: 104px;" src="http://www.gamesreview.co.uk/uploaded_images/killzone-2-2-734673.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;It seems as if this game is, by itself, a part of the &lt;span style="font-style: italic;"&gt;PS3 &lt;/span&gt;so integral that it almost seems &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;embedded in the console. I was very won over by the hype before this game came out and I will admit that it was a major factor in my mind when it came to deciding whether to buy or walk on by. &lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;For me, FPS titles are where it is at gaming wise. &lt;span style="font-style: italic;"&gt;KZ2 &lt;/span&gt;is a mighty title. It is graphically incredible. It is technically impeccable. It has very good online multiplayer. However, here comes the inevitable. It is essentially just another linear FPS. It gets old quite quickly. It suffers from all the old FPS faults and it isn't as good as &lt;a href="http://www.gamesreview.co.uk/2008/11/rant-review-call-of-duty-world-at-war.html"&gt;CoD4&lt;/a&gt; online. Nuff said. &lt;/span&gt;  &lt;span style="font-weight: bold;font-family:times new roman;" &gt;&lt;br /&gt;&lt;br /&gt;Playstation Network&lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;Now here is where my proper analysis kicks in. We all know that the &lt;span style="font-style: italic;"&gt;PSN &lt;/span&gt;can barely touch &lt;span style="font-style: italic;"&gt;Xbox Live&lt;/span&gt; when it comes to ease of communication. However, what amazes me about &lt;span style="font-style: italic;"&gt;PSN &lt;/span&gt;is simply how reliable it is most of the time when compared to &lt;span style="font-style: italic;"&gt;Live&lt;/span&gt;. This is largely due to dedicated servers being the norm in most games.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;For a game like &lt;span style="font-style: italic;"&gt;KZ2&lt;/span&gt;, dedicated servers aren't around and yet the lag seldom sets in. It is generally a flawless affair. However, with games like &lt;span style="font-style: italic;"&gt;Little Big Planet &lt;/span&gt;(see below) lag creeps in like a wasp through your car door on a hot summers day.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;"Be gone, lag! Hello?"&lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;The above line about sums up ones inner thoughts and linguistic behaviours during a session of &lt;span style="font-style: italic;"&gt;LBP &lt;/span&gt;- the game I "wanted" to love. You see, the &lt;span style="font-style: italic;"&gt;PSN &lt;/span&gt;succeeds only with a few games whilst in others you simply begin to miss &lt;span style="font-style: italic;"&gt;Live&lt;/span&gt;. I hate admitting it but I have grown accustomed to &lt;span style="font-style: italic;"&gt;Live &lt;/span&gt;over the years and can't seem to tolerate the choir of trying to arrange a session with mates without the &lt;span style="font-style: italic;"&gt;Live &lt;/span&gt;tools at my disposal. Even before &lt;span style="font-style: italic;"&gt;NXE's &lt;/span&gt;fantastic party mode feature, for years &lt;span style="font-style: italic;"&gt;Live &lt;/span&gt;allowed gamer to send messages, arrange private chat, and quickly send invites. &lt;span style="font-style: italic;"&gt;Sony &lt;/span&gt;take note.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;The &lt;span style="font-style: italic;"&gt;PSN &lt;/span&gt;is a form of stripped down, bare essentials, online experience in comparison. Like an old Soviet T-34, the thing works but just lacks the polished, feature-ladden sparkle of Uncle Sam's M1a1 Abrams (and yes I do know that this is likely the worst cross tank / online system comparison ever considered by a gamophile on the internet).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;In all fairness though, a brilliant new feature has just recently come out with a firmware update. Now you can create private text-based chat channels and use them to communicate with friends when in games. Not quite a party mode but it's close and actually something &lt;span style="font-style: italic;"&gt;Live&lt;/span&gt; doesn't have. &lt;/span&gt;  &lt;span style="font-weight: bold;font-family:times new roman;" &gt;&lt;br /&gt;&lt;br /&gt;Little Big Planet&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/little-big-planet-746030.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 123px; height: 123px;" src="http://www.gamesreview.co.uk/uploaded_images/little-big-planet-746022.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;Made just up the road from me, &lt;span style="font-style: italic;"&gt;LBP &lt;/span&gt;is a unique gaming experience akin to taking&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; five dried grams of psilocybin magic mushrooms. The only difference is that with psilocyb&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;in you get to see self replicating machine elves, whereas with &lt;span style="font-style: italic;"&gt;LBP &lt;/span&gt;it's all about sack people.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-style: italic;"&gt;LBP &lt;/span&gt;represents a lesson for me. This is a lesson I should have learnt a long, l&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;ong time ago. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;That lesson is this: don't go telling people to get a game unless you know for sure it's worth the cash. I waxed lyrical about this thing for weeks. The problem was I hadn't played it much online with other people. When you do, things fall apart due to lag.&lt;br /&gt;&lt;br /&gt;I've tried playing this with two or three friends and the lag kills all fun. With one other, it is just about playable but even then gets sluggish and hangs during load times. Lag, or netcode, utterly ruins this game online and the whole point of this game is the online component. &lt;/span&gt;  &lt;span style="font-weight: bold;font-family:times new roman;" &gt;&lt;br /&gt;&lt;br /&gt;PS3 Home&lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;Ah, now the fun bit of my little tale. Home is a kind of &lt;span style="font-style: italic;"&gt;Second Life&lt;/span&gt;-like, &lt;span style="font-style: italic;"&gt;Active Worlds &lt;/span&gt;wannabe but without the ability to make your own world and show your mates. Instead, you get an apartment that &lt;a href="http://forum.alsacreations.com/upload/2043-fail-camera.jpg"&gt;no-one ever sees&lt;/a&gt; because no-one cba to look at how imagin&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;ative you are when it comes to arranging generic furniture around a template room. &lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;Home is essentially a 3d realm of &lt;span style="font-style: italic;"&gt;Sony &lt;/span&gt;hegemonic adware. You get to look at posters for &lt;span style="font-style: italic;"&gt;PS3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; exclusive games. You get to watch videos of people talking about the &lt;span style="font-style: italic;"&gt;PS3&lt;/span&gt;. It is all very stomach churning. Home is also unoficially a 3d flirting space where males atte&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;mpt to chat up females who are, in reality, males looking for lulz. &lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;For a week or two it was fun but I soon got bored of telling people great ane&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;cd&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;otes about all manner of things only for them to say "I have no keyboard".&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;It was all looking bleak for Home until...&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;Xi&lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/img_20771_ps_home-704159.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 159px; height: 137px;" src="http://www.gamesreview.co.uk/uploaded_images/img_20771_ps_home-704156.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Xi, which literally means something, is a sub &lt;span style="font-style: italic;"&gt;Crystal Maze&lt;/span&gt; &lt;span style="font-style: italic;"&gt;ARG&lt;/span&gt;, or Alternate Reality Game. Basically, &lt;span style="font-style: italic;"&gt;Sony &lt;/span&gt;made a sort of persistent MMO challenge, split into missions an&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;d clues. You start in a lobby environment and eventually enter the "games" area. This was the state of play the last time I logged in. It gets updated constantly. However, I'm no longer interest&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;ed.&lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;In reality, &lt;span style="font-style: italic;"&gt;Xi&lt;/span&gt; is an exercise in &lt;span style="font-style: italic;"&gt;Googling&lt;/span&gt;. You need the answer to the first mission? Cba to actually work out the puzzle for yourself? Google the code! Google the next code! Google the answer to everything until you actually have to start doing something with your controller. &lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;The first real mini challenge is a fun series of timed arcade games. You then get to have a go with the six axis tree dodging. Finally, you get to experience a text-based rpg old school style. I was just about still interested up until this point but then suddenly a new mission struck. Now, you're expected to do all those mini games again... only on an expert setting. Read strict time limits and other annoyances. I gave up with it. Where is the incentive? Nah, it's not worth the button pounding. &lt;/span&gt;  &lt;span style="font-weight: bold;font-family:times new roman;" &gt;&lt;br /&gt;&lt;br /&gt;Browser&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;If I'm honest, the main reason I got a &lt;span style="font-style: italic;"&gt;PS3 &lt;/span&gt;was for the internet browser, which I heard was very good. I was pleased to discover it's true greatness. 90% of my &lt;span style="font-style: italic;"&gt;PS3 &lt;/span&gt;time now consists of just resting in bed watching &lt;span style="font-style: italic;"&gt;Youtube&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;iplayer&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Dailymotion&lt;/span&gt;, etc. The way you can make videos full screen and view them on your HDTV is just total goodness. &lt;/span&gt;  &lt;span style="font-weight: bold;font-family:times new roman;" &gt;&lt;br /&gt;&lt;br /&gt;Life with Playstation (formerly Folding@home)&lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;Wtf is this? No, seriously. I still don't know. It seems to be a series of mathematical downloads akin to &lt;span style="font-style: italic;"&gt;Seti &lt;/span&gt;packets of data for CPUs to churn over. Whilst the cell works, you get to look at a globe and read news stories. Downright random. I wasn't won over. I wasn't even approached by anything from what I can tell.&lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Conclusion&lt;/span&gt;&lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;PS3 &lt;/span&gt;is a highly sophisticated device capable of all sorts of things. Little touches like upscaling and wireless connectivity out of the box impressed me. I actually like the interface too. It's simple and mature, unlike the &lt;span style="font-style: italic;"&gt;NXE&lt;/span&gt;; a horrendously misjudged mish mash of childish theme and adult content. &lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;Although I like the &lt;span style="font-style: italic;"&gt;PS3 &lt;/span&gt;for being an all singing console, the sad truth is that I know the &lt;span style="font-style: italic;"&gt;360&lt;/span&gt; will still woo me back to it everytime with its promises of easy mic-based communication, invites, fast and instant downloads, and a vaster library of games. All I know is that last night I was on &lt;span style="font-style: italic;"&gt;CoD4 &lt;/span&gt;on &lt;span style="font-style: italic;"&gt;Live &lt;/span&gt;and it felt oh so good. &lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;Here's the deal with the &lt;span style="font-style: italic;"&gt;PS3&lt;/span&gt;. It's not a games console. It really isn't. It's a sort of blu-ray/dvd player with an internet browser and a decent set of codecs for file playback. This thing is basically a big bad black son of a... media player.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20alien@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;© 2009 &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-6804894956098500744?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/6804894956098500744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=6804894956098500744' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/6804894956098500744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/6804894956098500744'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/04/journey-with-ps3-i-came-i-saw-and-then.html' title='A journey with the PS3: I came, I saw, and then I went &quot;Meh&quot;'/><author><name>The Critical Alien</name><uri>http://www.blogger.com/profile/08967260823864413604</uri><email>alien@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02683182510653736715'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-4485065826600977603</id><published>2009-03-18T18:06:00.005Z</published><updated>2009-03-18T18:37:17.602Z</updated><title type='text'>A new direction... sort of</title><content type='html'>&lt;div align="justify"&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt;I've been thinking about it and have decided that &lt;em&gt;reviews&lt;/em&gt; just don't work for blogs. People may disagree but it just seems out of place somehow. I've also concluded that reviews in general are almost a dated concept in this ever-evolving new era of the personal computer.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:times new roman;font-size:130%;"  &gt; &lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;From now on, I won't be continuing with the review template; that is, I won't give a game a score out of ten. I want to share my thoughts about games I play, sure, but no longer see the point in giving them the review treatment. If a game is pants, I'll just say it.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;I no longer believe that scores hold any real meaning, particularly when it comes to computer games. What a gamer thinks one day about a title changes a week later. There are so many things to take into consideration: longetivity, playability, the potential for patches and updates. The list is endless.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;I prefer the idea of offering my own take on games without trying to forge a review on top of that. So, farewell to ye olde rating system.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;link href="/css/spellcheck.css" type="text/css" rel="stylesheet"&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20alien@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;2009 &lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style=";font-family:Times New Roman;font-size:130%;"  &gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-4485065826600977603?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/4485065826600977603/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=4485065826600977603' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/4485065826600977603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/4485065826600977603'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/03/new-direction-sort-of.html' title='A new direction... sort of'/><author><name>The Critical Alien</name><uri>http://www.blogger.com/profile/08967260823864413604</uri><email>alien@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02683182510653736715'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-838198048701591750</id><published>2009-02-10T17:51:00.004Z</published><updated>2009-03-18T18:26:19.819Z</updated><title type='text'>Demo reactions</title><content type='html'>&lt;div style="TEXT-ALIGN: justify;font-family:times new roman;" &gt;&lt;span style="font-size:130%;"&gt;Precisely what it says on the tin; my reaction to some of the latest demos to hit &lt;span style="FONT-STYLE: italic"&gt;Xbox Live &lt;/span&gt;and the &lt;span style="FONT-STYLE: italic"&gt;Playstation Network&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Resident Evil 5&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;I'm not a big &lt;span style="FONT-STYLE: italic"&gt;Resy &lt;/span&gt;gamer. Not since &lt;span style="FONT-STYLE: italic"&gt;2&lt;/span&gt; have I cared, and to be honest I didn't care that much even then. I wasn't that blown away by anything I saw with this demo. I'm not feeling the controls (who is?) and wasn't impressed at all by the death animations of the zombies. The levels in the demo felt linear and horribly tight. There doesn't seem to be much exploration factor and although I never really got my teeth into &lt;span style="FONT-STYLE: italic"&gt;Left for Dead,&lt;/span&gt; I doubt this game will be able to compete in the zombie stakes. Co-op might prove fun but I see no great game to behold here.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Halo Wars&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;Oh my. Is it just me? &lt;span style="FONT-STYLE: italic"&gt;Wars &lt;/span&gt;is a sickeningly generic RTS affair. There is nothing going on here. I, for one, can never go back to the old school RTS template after playing games like Dawn of War and &lt;a href="http://www.gamesreview.co.uk/2006/10/archive-review-company-of-heroes.html"&gt;Company of Heroes&lt;/a&gt;. This demo just felt dated and stamped with a big sticker marked 'Halo merchandise'. Fun? Maybe for a short while but this really is just a hideously average looking RTS game and nothing else.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Killzone 2&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;Firstly for the record, I now have a &lt;span style="FONT-STYLE: italic"&gt;PS3&lt;/span&gt;! Go me. I am going to post something separate soon detailing my experience of the console switch and my take on Sony's side of the gaming pie. Now, &lt;span style="FONT-STYLE: italic"&gt;KZ2&lt;/span&gt;. I went into this demo open minded but with the knowledge that I had been spoiled by years of PC and &lt;span style="FONT-STYLE: italic"&gt;360 &lt;/span&gt;FPS games. Everyone keeps affirming that the &lt;span style="FONT-STYLE: italic"&gt;PS3 &lt;/span&gt;doesn't do FPS titles. It just doesn't. Well, it now does. I was very impressed by this one. This is an adult FPS game and aims to please the veterans out there. The A.I is smart, the graphics obscenely good, and the general production values are clearly way, way up there.&lt;br /&gt;&lt;br /&gt;There seems to be a &lt;a href="http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&amp;amp;thread.id=143456"&gt;big fuss&lt;/a&gt; right now about this demo's suposede 'trigger lag' and sluggish movement. This is what happens when an entire generation of FPS gamers start their epic journey with titles like &lt;a href="http://www.gamesreview.co.uk/2008/11/rant-review-call-of-duty-world-at-war.html"&gt;CoD4&lt;/a&gt;. They grow up thinking it's the norm to be able to pull off a twitch 360' jump head shot from 50 metres, bless them. &lt;span style="FONT-STYLE: italic"&gt;KZ2 &lt;/span&gt;is a different kind of FPS. This is a nice hybrid mix of &lt;a href="http://www.gamesreview.co.uk/2008/05/review-tom-clancys-rainbow-six-three.html"&gt;Vegas &lt;/a&gt;and &lt;span style="FONT-STYLE: italic"&gt;Halo&lt;/span&gt;. From my experience with the demo I am certain I am going to love the full game. The multiplayer may very well be the next big thing too.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;F.E.A.R 2&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;Oh dear. Remember the first time you watched &lt;span style="FONT-STYLE: italic"&gt;Robocop 2&lt;/span&gt;? No? I do. It was a weird experience. You knew that the movie's wasn't all that bad. It was just that it wasn't &lt;span style="FONT-STYLE: italic"&gt;Robocop&lt;/span&gt;. Why? Different Director. &lt;span style="FONT-STYLE: italic"&gt;F.E.A.R 2&lt;/span&gt; isn't made by the same people as the original and you can tell within about thirty seconds. This is a good example of a bunch of immature games makers being allowed to run with an idea and just keep running. By the end of the demo, you've probably seen more ghosts than you saw in the entire campaign of the original. I basically don't think this will be anything like as good as the first one.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Lord of the Rings: Conquest&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;Late to the party with this one I know seeing as it's already out now. All I will say is that I respect &lt;span style="FONT-STYLE: italic"&gt;Pandemic &lt;/span&gt;for trying something new here with the old team deathmatch template. It plays like &lt;span style="FONT-STYLE: italic"&gt;World of Warcraft&lt;/span&gt; pvp split into rounds. Ultimately though, it's just hardcore button mashing. It's also a sad example of poor balancing. You either play as the scout or... well you just play as the scout. Probably not one to buy then.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: center"&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="WIDTH: 88px; CURSOR: pointer; HEIGHT: 103px" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20alien@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;2009 &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-838198048701591750?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/838198048701591750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=838198048701591750' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/838198048701591750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/838198048701591750'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/02/demo-reactions.html' title='Demo reactions'/><author><name>The Critical Alien</name><uri>http://www.blogger.com/profile/08967260823864413604</uri><email>alien@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02683182510653736715'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-7257774491633798004</id><published>2009-01-07T11:11:00.010Z</published><updated>2009-03-18T18:30:03.560Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='horde'/><category scheme='http://www.blogger.com/atom/ns#' term='locust'/><category scheme='http://www.blogger.com/atom/ns#' term='gears of war 2'/><category scheme='http://www.blogger.com/atom/ns#' term='microsoft'/><title type='text'>Review: Gears of War 2</title><content type='html'>&lt;div style="TEXT-ALIGN: center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/gamesrev1.gif"&gt;&lt;img style="WIDTH: 200px; CURSOR: pointer" alt="" src="http://www.gamesreview.co.uk/gamesrev1.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: center"&gt;&lt;div style="TEXT-ALIGN: center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: center"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;Format: &lt;span style="FONT-WEIGHT: bold"&gt;Xbox 360&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: center"&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: right;font-family:times new roman;" &gt;&lt;span style="font-size:130%;"&gt;Category: TPS&lt;br /&gt;Players: 1-10&lt;br /&gt;Publisher: Microsoft&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;/span&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Those gears of war&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;font-size:130%;"&gt;It look me a while to get round to reviewing &lt;span style="FONT-WEIGHT: bold"&gt;Gears of War 2&lt;/span&gt;. I wanted to assess it after a long playtest. My initial reactions were positive but I wanted to delve deeper. I wanted to know, for sure, that this was as good of a game as I thought during those first few days. Time will tell I said, and it did.&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/YViP40ZQAWk&amp;amp;hl=" fs="1" width="415" height="334" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;There is no denying that the original &lt;span style="FONT-STYLE: italic"&gt;Gears &lt;/span&gt;&lt;a href="http://www.gamesreview.co.uk/2008/10/brushing-up-on-some-gears.html"&gt;was a great game&lt;/a&gt;. It set a level that many titles still fail to come close to. Even two years on, this is still stunning to play. About the most important and integral feature of &lt;span style="FONT-STYLE: italic"&gt;Gears &lt;/span&gt;was its pioneering cover system. Replicated many times but arguably never bettered, this turned what would otherwise have been a brilliant third person shooter into a stellar game worthy of an &lt;span style="FONT-STYLE: italic"&gt;Xbox 360&lt;/span&gt; purchase.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Gears 2&lt;/span&gt; was seriously hyped prior to launch but the hysteria never reached that ridiculous fever pitch we witnessed in 2007 with &lt;a href="http://www.gamesreview.co.uk/2007/11/archive-review-halo-3.html"&gt;Halo 3&lt;/a&gt;. It is obvious that due to &lt;span style="FONT-STYLE: italic"&gt;Gears 2's&lt;/span&gt; mature content the marketing was carefully targeted and word of mouth relied upon. In other words, any half serious gamer knew about &lt;span style="FONT-STYLE: italic"&gt;Gears 2 &lt;/span&gt;and had made it a 2008 aim to pre-order.&lt;br /&gt;&lt;br /&gt;The truth is that there is nothing overwhelmingly new about &lt;span style="FONT-STYLE: italic"&gt;Gears 2&lt;/span&gt;. It plays just like the original and the visuals are arguably hardly much different. I say arguably because I've been told to go back to the original now after playing the sequel because apparently you quickly realise quite how dated the original suddenly looks compared to the new game. I'm cynical but will confess I haven't tried it.&lt;br /&gt;&lt;br /&gt;The cover system mechanic is the same as before but simply didn't require any alterations. The single player is about as dramatic as the original and two player co-op is still a possibility. I have to admit that I just wasn't that bothered about the single player though. This isn't a fault of the game itself. It's just that it has gotten to the point now for me where I crave multiplayer and large scale co-op. I was just too busy on Horde mode.&lt;br /&gt;&lt;br /&gt;Simply put, Horde mode is where it's at. Easily the best feature of &lt;span style="FONT-STYLE: italic"&gt;Gears 2&lt;/span&gt;, this is a five player co-operative mode where you are expected to simply hold your ground and survive against increasingly tougher hordes of the locust enemy. It's basically &lt;a href="http://www.gamesreview.co.uk/2007/05/archive-review-ghost-recon-advanced.html"&gt;GRAW 2's&lt;/a&gt; defend mode... done well. For about three weeks no-one on my Xbox Live contact list could put it down. We lived Horde mode for days on end. I even dreamt of Horde mode. Horde mode... mmmm.&lt;br /&gt;&lt;br /&gt;I'm pretty convinced I know precisely why Horde mode works so well. It's because it genuinely requires co-operative team work to get through. Without working together&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:130%;"&gt; you will get stomped on, hard. By about level 25 it's intense to the point of cardiac arrest danger territory. You know a game is dynamite when you're listening to four other grown men screaming wildly like schoolgirls over headsets at 3am because a Grinder just breached the defences.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:130%;"&gt;When you're done taking on the swarms a very workable matchm&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:130%;"&gt;aking-based five-on-five adversarial (&lt;span style="FONT-STYLE: italic"&gt;Tom Clancy&lt;/span&gt; language) mode awaits. Now, &lt;/span&gt;&lt;span style="font-family:times new roman;font-size:130%;"&gt;I'&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:130%;"&gt;ve always sucked at &lt;span style="FONT-STYLE: italic"&gt;Gears &lt;/span&gt;when it comes to the player versus player angle. I'm not on&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;e of those Quake-style gamers who can be bothered to run half way across the map each time a round begins just in order to pick up some grenades or &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;a sniper rifle. Therefore, I generally mid table it every time and tend to use the shotgun religiously.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;For this reason, I wasn't as excited about the team deathmatch stuff as others out there. However, I will acknowledge the fact that it's clearly very good; with a vast number of settings/gametypes to fiddle with and well implemented bots to fill the numbers and practice on.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;So, what about time? Has it told? Sort of. For me, &lt;/span&gt;&lt;span style="FONT-STYLE: italic;font-family:times new roman;" &gt;Gears 2&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; was a love affair that actually only lasted around a month. When your Live contacts start failing to acce&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" style="FONT-FAMILY: times new roman" href="http://www.gamesreview.co.uk/uploaded_images/gears-of-war-2-screenshot-5-740215.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0pt 0pt 10px 10px; WIDTH: 208px; CURSOR: pointer; HEIGHT: 114px" alt="" src="http://www.gamesreview.co.uk/uploaded_images/gears-of-war-2-screenshot-5-739940.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;pt&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; your invites to Horde mode and you're left playing with the &lt;/span&gt;&lt;a style="FONT-FAMILY: times new roman" href="http://encyclopediadramatica.com/13_year_old_boy"&gt;13-year-old gamers &lt;/a&gt;&lt;span style="font-family:times new roman;"&gt;things fade.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; There are also several omissions here. There should have been a clan creation system,&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; w&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;ith ladders etc. There also should have been single player co-op for more than two players. Remember, we live in a post &lt;/span&gt;&lt;span style="FONT-STYLE: italic;font-family:times new roman;" &gt;Halo 3&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; gamin&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;g world here. I'm also of the opinion that Horde mode now needs a fresh update. Give us the ability to go beyond level 50, create crazy objectives, and allow players to set the type and amount of enemy? Customisation ftw.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic;font-family:times new roman;" &gt;Gears 2&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; is awesome, clearly. I'm just reaching that point now where I can no longer get that excited by a game unless I'm playing alongside lots of pals. I think what I'm trying to say is that I'm now officially a co-op whore. Horde mode &lt;/span&gt;&lt;span style="FONT-STYLE: italic;font-family:times new roman;" &gt;is&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; &lt;/span&gt;&lt;span style="FONT-WEIGHT: bold;font-family:times new roman;" &gt;Gears of War 2 &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;and, in the famous words of &lt;/span&gt;&lt;a style="FONT-FAMILY: times new roman" href="http://myplay.com/files/video_stills/faithless_godisaDJ.jpg"&gt;Faithless&lt;/a&gt;&lt;span style="font-family:times new roman;"&gt;, I want more.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;p class="MsoNormal" style="FONT-WEIGHT: bold" align="center"&gt;&lt;span style="COLOR: rgb(255,255,255);font-size:130%;" &gt;&lt;?xml:namespace prefix = o /&gt;&lt;o:p&gt;Sum&lt;/o:p&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,255,255);font-size:130%;" &gt;&lt;o:p&gt;mary&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="FONT-WEIGHT: bold" align="center"&gt;&lt;span style="COLOR: rgb(255,255,255);font-size:130%;" &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="TEXT-ALIGN: justify"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="COLOR: rgb(51,255,51)"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="TEXT-ALIGN: left"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="COLOR: rgb(51,255,51)"&gt;+Gears greatness&lt;/span&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(51,255,51)"&gt;+Matchmaking for Gears greatness&lt;/span&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(51,255,51)"&gt;+Horde Mode&lt;/span&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,255,0)"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="COLOR: rgb(51,255,51)"&gt;+The greatness of the Gears&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,255,51)"&gt;-No clan support&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="TEXT-ALIGN: justify"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="COLOR: rgb(204,0,0)"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;div style="FONT-WEIGHT: bold; TEXT-ALIGN: center"&gt;&lt;span style="COLOR: rgb(255,255,255);font-size:180%;" &gt;9.4 / 10&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;div style="TEXT-ALIGN: center"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="FONT-STYLE: italic;font-family:times new roman;" &gt;It's Gears of War 2! &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="FONT-STYLE: italic"&gt;&lt;/span&gt;&lt;/div&gt;&lt;p class="MsoNormal" style="TEXT-ALIGN: justify"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="TEXT-ALIGN: center"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="WIDTH: 88px; CURSOR: pointer; HEIGHT: 103px" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20alien@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;© 2009&lt;/p&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-7257774491633798004?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/7257774491633798004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=7257774491633798004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/7257774491633798004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/7257774491633798004'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/01/review-gears-of-war-2.html' title='Review: Gears of War 2'/><author><name>GamesReview UK</name><uri>http://www.blogger.com/profile/06789674923484924185</uri><email>blog@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15776932872151712642'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-5131462391018997215</id><published>2009-01-01T10:30:00.017Z</published><updated>2009-11-12T18:12:47.069Z</updated><title type='text'>Writers</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style=""&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;I'd like to use this page to welcome the new writers on board. I'm no longer alone!~Alien&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;List of current writers:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/profile/08967260823864413604"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://2.bp.blogspot.com/__TBjGkDbjdU/SuTQozMYPvI/AAAAAAAAAAM/cBE4Bpmt41U/S220-h/P1000518+-+small.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/__TBjGkDbjdU/SuTQozMYPvI/AAAAAAAAAAM/cBE4Bpmt41U/S220/P1000518+-+small.jpg" style="border: 3px solid black; width: 89px; height: 113px;" alt="My Photo" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.blogger.com/profile/13487292900926212110"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/13487292900926212110"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="text-decoration: underline;"&gt;Laxe&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/13487292900926212110"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/infect-the-uninfected-MORG-736316.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 96px; height: 104px;" src="http://www.gamesreview.co.uk/uploaded_images/infect-the-uninfected-MORG-736316.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/01528487825853562377"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/01528487825853562377"&gt;Morgan&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://1.bp.blogspot.com/_nBL8Wuk5Zho/SuM5knYpiJI/AAAAAAAAAAM/TX9NcNQ69nI/s1600-R/Arrow_keys.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_nBL8Wuk5Zho/SuM5knYpiJI/AAAAAAAAAAM/TX9NcNQ69nI/s1600-R/Arrow_keys.jpg" style="border: 3px solid black; width: 97px; height: 110px;" alt="My Photo" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/01644399056986702042"&gt;ArrowKey&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/01644399056986702042"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/8730_173171599477_601819477_3764437_1438919_n-716884.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 97px; height: 89px;" src="http://www.gamesreview.co.uk/uploaded_images/8730_173171599477_601819477_3764437_1438919_n-716884.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/17155550645478180387"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/17155550645478180387"&gt;Robinson 09&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/17155550645478180387"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/gold-bars-636-761608.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 91px; height: 88px;" src="http://www.gamesreview.co.uk/uploaded_images/gold-bars-636-761606.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/13467773066130118937"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/13467773066130118937"&gt;&lt;/a&gt;&lt;a href="http://www.blogger.com/profile/17777009032380178040"&gt;Goldfingers&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/13467773066130118937"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/13467773066130118937"&gt;Archaius&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/05816787042250410122"&gt;Kreeeee&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/13455095177417859839"&gt;Pookie Bear&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://www.blogger.com/profile/00021897144823419960"&gt;K1LLSw1TCH&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;span style="font-style: italic;"&gt;(Pics and further info to come!)&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:100%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-5131462391018997215?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/5131462391018997215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=5131462391018997215' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/5131462391018997215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/5131462391018997215'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2009/01/writers.html' title='Writers'/><author><name>GamesReview UK</name><uri>http://www.blogger.com/profile/06789674923484924185</uri><email>blog@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15776932872151712642'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-6405263981380137470</id><published>2008-12-27T11:20:00.003Z</published><updated>2008-12-27T11:28:55.235Z</updated><title type='text'>PS3...</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Hmm. Do I buy a &lt;span style="font-style: italic;"&gt;PS3 &lt;/span&gt;or don't I buy a &lt;span style="font-style: italic;"&gt;PS3&lt;/span&gt;?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;2009 will be Sony's year, I predict. &lt;span style="font-style: italic;"&gt;Home &lt;/span&gt;looks sweet. &lt;span style="font-style: italic;"&gt;Killzone 2&lt;/span&gt; is primed. And perhaps it is now clear that Blu-Ray won the format war. So, during this time of economic upheaval, is it really a wise move for me, an&lt;span style="font-style: italic;"&gt; Xbox 360&lt;/span&gt; owner, to spend hundreds on this great black obelisk-like machine?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Discuss.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20alien@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;2008&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-6405263981380137470?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/6405263981380137470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=6405263981380137470' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/6405263981380137470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/6405263981380137470'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2008/12/ps3.html' title='PS3...'/><author><name>GamesReview UK</name><uri>http://www.blogger.com/profile/06789674923484924185</uri><email>blog@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15776932872151712642'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-4541887885239828314</id><published>2008-11-27T19:02:00.005Z</published><updated>2008-11-27T21:18:42.916Z</updated><title type='text'>The New Xbox Experience?</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Microsoft&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; don't do philosophy. I do. I ask the big questions. The kinds of questions that would leave even closet Satre's flummoxed. One such question is this: what exactly is the &lt;/span&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;New Xbox Experience&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;I've spent the last few days pondering about this one. My conclusion is based on literally two hours of intellectual toil. '&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;NXE&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;' is an odd concept. &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Microsoft &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;wants you to believe that their recent dashboard update for the &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Xbox 360&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; is a major step into new territory, but is it? Let's weigh it up.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;Initially, there is clearly a &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;wow &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;factor once you've switched your &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;360 &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;back on after the update's initial installation. The new design for the dashboard is neat and modern. It really goes to show how, even in the space of just three years, the design of software can move from cutting edge to obsolete. The old dashboard design had clearly done the rounds and needed to go. However, I'm not so convinced it was replaced. In reality, the &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;NXE &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;is a paintjob.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;The major new feature is the Avatar. You create a Wii-like alter ego. Clothing and shaping your avatar is a laugh for about five minutes. I spent a good deal of time perfecting mine because I imagined some great 3D lobby beckoned. However, no such 3D massively multiplayer platform exists. The avatars are ultimately the biggest waste of effort I think there has been since &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Sega&lt;/span&gt; &lt;span style="font-family:times new roman;"&gt;launched the &lt;/span&gt;&lt;a style="font-family: times new roman;" href="http://www.gamesetwatch.com/32xad.jpg"&gt;32x&lt;/a&gt;&lt;span style="font-family:times new roman;"&gt;. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;What is the point of an avatar when there is literally no environment available where you can take them? The answer is there is no point. None at all. The 'friends' &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;blade &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;(are they still called blades??) is random. It's interesting to see how your friends have designed their avatars but this blade is the only section of the dashboard where you can view them. Because of this, they don't seem integral to your Xbox experience. They feel gimmicky and less central than even the old gamerpic you can select for your profile.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;About the only thing to praise about the &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;NXE &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;is the new party feature. Finally, you can have up to 8 friends form up in a private party via the dashboard and either migrate into games together or do as you will separately whilst still being able to speak in the party's private chat. Essentially, this new feature equates to the end of trash talking... if you want it to that is. No longer do you need to be in public channels to be able to speak to more than one friend at a time. Expect a good deal more silence when playing games solo from now on. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;For me, the &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;NXE &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;needed a really solid 3D world where you and your buddies could chill out independant of any game. The party mode should exist within a 3D private lobby - akin to something like &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Habbo Hotel's&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; room creation. Omg. I actually just mentioned &lt;/span&gt;&lt;a style="font-family: times new roman;" href="http://www.habbo.com/"&gt;Habbo Hotel&lt;/a&gt;&lt;span style="font-family:times new roman;"&gt;. Kill me now.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;I'm sure &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Microsoft &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;are due to spam us with mini games featuring 'avatar support'. However, we will no doubt have to pay for them. As far as I can see, the &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;NXE &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;will be based in a sadly 2D world. This reality check got me thinking about &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Sony's Playstation Home&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;.  I'm interested to see how &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Home &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;shapes up once it finally comes out and will certainly be tempted to give it a go if it turns out to be as good as the hype suggests. Like I said in a &lt;/span&gt;&lt;a style="font-family: times new roman;" href="http://www.gamesreview.co.uk/2008/09/hang-in-there-fellow-gamers.html"&gt;previous post&lt;/a&gt;&lt;span style="font-family:times new roman;"&gt; a while back, I predict &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Home &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;may well represent the great console shift to the &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;PS3 &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;unless the &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;NXE &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;actually competes with something more than a gimmicky Avatar system thrown into the fray.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;In conclusion, my personal take on the &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;NXE &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;is that it's a very convuluted dashboard paintjob. Party mode is fantastic and I cannot stress how happy I am to see this. The problem though isn't with the party mode. It's with the rest of the &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;NXE&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;. There is nothing to behold besides a slightly fancier marketplace front screen and some nice new camera effects if you keep your Vision Camera plugged in when on the dash. The &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;NXE &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;doesn't really seem like much of an experience to me, or particulary new for that matter. Hmm.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20alien@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;© 2008&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-4541887885239828314?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/4541887885239828314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=4541887885239828314' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/4541887885239828314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/4541887885239828314'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2008/11/new-xbox-experience.html' title='The New Xbox Experience?'/><author><name>The Critical Alien</name><uri>http://www.blogger.com/profile/08967260823864413604</uri><email>alien@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02683182510653736715'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-3450386117194446637</id><published>2008-11-18T21:29:00.011Z</published><updated>2008-11-18T23:16:38.526Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='world at war'/><category scheme='http://www.blogger.com/atom/ns#' term='modern combat'/><category scheme='http://www.blogger.com/atom/ns#' term='call of duty'/><category scheme='http://www.blogger.com/atom/ns#' term='activision'/><category scheme='http://www.blogger.com/atom/ns#' term='war'/><category scheme='http://www.blogger.com/atom/ns#' term='fps'/><category scheme='http://www.blogger.com/atom/ns#' term='ww2'/><category scheme='http://www.blogger.com/atom/ns#' term='treyarch'/><category scheme='http://www.blogger.com/atom/ns#' term='infinity ward'/><title type='text'>Rant Review: Call of Duty: World at War / Call of Duty 4 (???)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/gamesrev1.gif"&gt;&lt;img style="width: 200px; cursor: pointer;" alt="" src="http://www.gamesreview.co.uk/gamesrev1.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;Format: &lt;span style="font-weight: bold;"&gt;Xbox 360 / PS3 / PC&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;div  style="text-align: right;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;Category: FPS&lt;br /&gt;Players: 1-18&lt;br /&gt;Publisher: Activision&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;What the CoD?&lt;/span&gt;   &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/Call-of-Duty---World-at-War-2-711521.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 201px; height: 132px;" src="http://www.gamesreview.co.uk/uploaded_images/Call-of-Duty---World-at-War-2-711477.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Time for a new feature: the &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;quick capsule review, &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;aka a &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;rant re&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;v&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;i&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;ew. Inspired by an obscure Hicksean joke, I have decided to 'quick capsule' those games I just &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;cba &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;to actually properly critique. This may be for various reasons but you can rest assured that it will always &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;be&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; for a reason, and not just due to laziness on my part. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;So, &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD: WaW&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;. It was inevitable this game would hit and hit it did. I wasn't even going to bother picking it up but swapping &lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;a style="font-family: times new roman;" href="http://www.gamesreview.co.uk/2008/10/review-far-cry-2.html"&gt;Far Cry 2&lt;/a&gt;&lt;span style="font-family:times new roman;"&gt; for a part exchange in a well known games store ensured the coinage came calling. To say I was sad to part with &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Far Cry 2&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; would, simply, be a lie.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;I didn't expect much from "&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD5&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;". &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Treyarch's&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; games catalogue reads like a token example of a list of games that should be put on a bus for a one way trip to the desert. However, I wanted to give this one an open mind. People had told me that it was surprisingly good. Infact, many have even dubbed it 'the greatest' WW2 game ever made. Let's break that down.&lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;I guess people are impressed by the dramatic set pieces that... wait. No. Let's roll back a year or two. So there was this games developer called &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Infinity Ward&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; and they created a &lt;a href="http://www.gamesreview.co.uk/Call_of_Duty.htm"&gt;few great &lt;/a&gt;WW2 FPS games off the back of their expertise having worked on the original &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Medal of Honor&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; titles. By 2006, they got working on their magnum opus, &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Call of Duty 4&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;. They made it from scratch and set a gold standard in the process. &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Call of Duty 4&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; was, and still is, that standard for FPS games on both the PC and consoles. &lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;A few months pass. And here we have &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD: WaW&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;. Quick Capsule review time: this game is merely the sum of &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Treyarch &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;taking &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;IW's CoD4&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; formula and just dumping a few new ideas into the mix. This is literally akin to someone taking a core code for a game, customising the options screen, adding a new score over the top, and altering the maps/player models and then announcing it's the latest big thing.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;I'll admit that, at first, this game actually really surprised me. At one point I fell for the line that &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Treyarch &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;had actually pulled it off. I then realised that this was far from the reality of &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;WaW&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;. The reality here is that people are paying for a &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD4 &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;clone. There is nothing new here. Co-op is decent enough. However, I'm not convinced it was particularly hard to implement. My real gripe is with the adversarial multiplayer. Compared to &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD4&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;, it's just not that good. I can't put my finger on it. It's a sense of there being a lack of that magic touch to the map design we saw in &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD4&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;. It's in the way weaponry lacks that cool and solid feel you get in &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD4&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;. It's in the lack of red tiger camo. &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;WaW &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;just isn't as inspired.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;It's also in the small things. The voices of the enemies and buddies alike. What they say. How they say it. The voiceover you get for the start of a multiplayer match. All of these elements are superior in &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD4&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; because they just are. I also prefer the helicopter for a 7 kill streak over a pack of dogs anyday. &lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;Guns, generally, are a massive failing point for &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;WaW&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;. Nothing is particularly exciting to use. For God's sake, to pit &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD4's&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; arsenal of cutting-edge military shooters against the back catalogue of your Daddy's WW2 era firearms is only ever going to result in one winner when it comes to gamer satisfaction stakes. &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Treyarch &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;needed to breathe life into these rusty guns in order to keep them exciting to use. We needed a little bit of artistic licence here. The M1 Garand, for example, needed a far more weightier, bass-heavy, blast of a sound effect. I don't care if your sound engineers didn't conclude that would be authentic. Also, camo patterns should have made it in in order to insert something into this dull set of boom sticks. There are also way too many bolt action rifles. &lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;All &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;WaW &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;is is the product of an inferior studio trying to copy a superior one by literally pasting an entire body of code into their new game and tweaking/screwing with it in p-&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/call-of-duty-4-760963.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 128px;" src="http://www.gamesreview.co.uk/uploaded_images/call-of-duty-4-760961.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;laces. About the only welcome new feature I could find was the filter for matchmaking t&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;h&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;at &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;allows you to &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;search for local gamers only (about time this became a standard over live). &lt;/span&gt;  &lt;span style="font-style: italic;font-family:times new roman;" &gt;WaW &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;does a few things well, such as the co-op and decent new gore system. The new zombie &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;mode is also a neat bonus. However, I refuse to accept this game does anything better than, say, &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD2 &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;when it comes to dramatic set pieces and linear level design. For me, it's also just a damn frustration that this WW2 title has taken all the limelight and left &lt;/span&gt;&lt;a style="font-family: times new roman;" href="http://www.gamesreview.co.uk/2008/10/review-brothers-in-arms-hells-highway.html"&gt;Hell's Highway&lt;/a&gt;&lt;span style="font-family:times new roman;"&gt; in a cold and lonely shadow. &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Highway &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;is the superior WW2 shooter even after its lack of co-op and poor multiplayer is taken into consideration. This is because it tried to do something different and ambitiously placed a heavy emphasis on realism.&lt;/span&gt;  &lt;span style="font-style: italic;font-family:times new roman;" &gt;&lt;br /&gt;&lt;br /&gt;CoD4 &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;is all about the fun factor both on and offline. That is why red tiger camo is acceptable. That is why you can take on near enough one hundred baddies as a solo sniper guarding a man with a busted up leg. &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD: WaW&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt; tries too hard to be a 'horrors of war' piece and trust me when I say that computer games cannot achieve this like a good movie or book can. &lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;Here be my conclusive take on &lt;span style="font-style: italic;"&gt;Call of Duty: World at War&lt;/span&gt;:&lt;/span&gt;  &lt;span style="font-weight: bold;font-family:times new roman;" &gt;&lt;br /&gt;&lt;br /&gt;Quick Capsule:&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-weight: bold;"&gt;Online&lt;/span&gt;: Inferior to &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD4 &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;in every respect - including map design, weapon selection, gametypes.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-weight: bold;"&gt;Single Player&lt;/span&gt;: Just another linear &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;romp. Co-op is fun but nothing ground breakingly good - particularly after experiencing &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Gears of War 2&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;'s Horde Mode (review to come soon). &lt;/span&gt;  &lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Because of everything I have stated above, I refuse to actually score &lt;span style="font-style: italic;"&gt;WaW&lt;/span&gt;. This is because I fear giving it a mark out of ten will negate my primary message here; being that &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;CoD4 &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;is &lt;span style="font-weight: bold;"&gt;the&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;game &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;WaW &lt;/span&gt;is some pretender trying to make out it's &lt;span style="font-weight: bold;"&gt;the game.&lt;/span&gt; However, seeing as I never actually reviewed &lt;span style="font-style: italic;"&gt;CoD4 &lt;/span&gt;back in 2007 I will use this moment to rate that glorious title instead.&lt;/span&gt; &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="font-weight: bold;" align="center"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;" &gt;&lt;o:p&gt;Sum&lt;/o:p&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;" &gt;&lt;o:p&gt;mary (Call of Duty 4)&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="font-weight: bold;" align="center"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;" &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;+Linear gaming at its finest&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;+The paragon of pure FPS games&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;+Intense, dramatic, heart racing action&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;+Simply put, the greatest FPS multiplayer experience since CS&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 51);"&gt;-Co-op... if only&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt;&lt;br /&gt;&lt;div style="font-weight: bold; text-align: center;"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:180%;" &gt;9.6 / 10&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;The pinnacle of a crowded genre both on and offline&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: center;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20blog@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;© 2008&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-3450386117194446637?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/3450386117194446637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=3450386117194446637' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/3450386117194446637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/3450386117194446637'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2008/11/rant-review-call-of-duty-world-at-war.html' title='Rant Review: Call of Duty: World at War / Call of Duty 4 (???)'/><author><name>GamesReview UK</name><uri>http://www.blogger.com/profile/06789674923484924185</uri><email>blog@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15776932872151712642'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-738599820995910755</id><published>2008-10-30T18:58:00.010Z</published><updated>2008-11-01T13:57:40.081Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='africa'/><category scheme='http://www.blogger.com/atom/ns#' term='open world'/><category scheme='http://www.blogger.com/atom/ns#' term='ubisoft'/><category scheme='http://www.blogger.com/atom/ns#' term='far cry 2'/><category scheme='http://www.blogger.com/atom/ns#' term='fps'/><title type='text'>Review: Far Cry 2</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/gamesrev1.gif"&gt;&lt;img style="width: 200px; cursor: pointer;" alt="" src="http://www.gamesreview.co.uk/gamesrev1.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;Format: &lt;span style="font-weight: bold;"&gt;Xbox 360 / PS3 / PC&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-size:130%;"&gt;Category: FPS&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Players: 1-16&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Publisher: Ubisoft&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Roaming the Bush.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/Far-Cry-2-6-774235.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 198px; height: 119px;" src="http://www.gamesreview.co.uk/uploaded_images/Far-Cry-2-6-773993.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Now here's a game that looks at first to have it all. A grand arsenal of guns? Check. A vast and varied map? Check. Smart A.I? Check. However, let's look a little closer. Cover system? No. Satisfyin&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;g gunplay? Nope. An actual sense of being lost in the wilderness? Never.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;You see, &lt;span style="font-weight: bold;"&gt;Far Cry 2&lt;/span&gt; is not what it at first seems. I was excited to &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;begin with. Everything was in place. The graphics are certainly a cut above most FPS games and the clean and clear HUD made me smile. It basically looks like real life. The problem is once the bullets start flying this game falls apart. It just doesn't feel right. I can't explain it but I know many out there will just know what I mean. Shooting an enemy just isn't satisfying. Firing your weapon is a generic experience and there is just a total lack of intensity about the combat.&lt;br /&gt;&lt;br /&gt;You do a lot of driving in &lt;span style="font-weight: bold;"&gt;Far Cry 2&lt;/span&gt;... until you discover the bus stops. Even after being teleported via a black loading screen to the bus' destination there is still a good deal of marching to be done. I say marching because jogging/running in this game is broken. Like the gunplay, it feels wrong. I guess the PC gamers out there (all remaining five of them) might have no issue with this whilst playing WASD style. Sadly, us console gamers do. Pressing down on the analog stick &lt;span style="font-style: italic;"&gt;COD4&lt;/span&gt; style to run is how it should be. However, not being able to easily change direction mid run is awkward. Also, a problem for all formats, comes the blemish that is the way that running means your vision will become blurred around the edges of the screen. This pointless effect seems designed with some aim of achieving realism in mind. However, this actually simulates nothing and just proves irritating and even enough to spark motion sickness with some.&lt;br /&gt;&lt;br /&gt;There is no denying that there is a real exploration factor here. After the initial thirty or so minutes of missions that are indirectly designed to teach you the controls, you are free to do as you will. I took a vehicle, hit the road, and headed out into the wild. To begin with there was an amazing sense about this. The hot African sun bombards your windscreen as you negotiate thick foliage and ramshackle dirt tracks. The driving side of things is very well handled. You get a first person view of the inside of the vehicle and are free to look around whilst driving. You can also study your map, which you hold in your arms, and still move around. This simulated view is a far more immersive way of putting you in the driver's seat than something like &lt;a href="http://www.gamesreview.co.uk/2008/05/extended-review-gta-iv.html"&gt;GTA IV's&lt;/a&gt; bog standard external views and bizarre windscreen-mounted-cam view.&lt;br /&gt;&lt;br /&gt;Your journey will eventually come to a firm halt whether on foot or off roading though. Regardless of what way you go, you'll encounter impenetrable rock faces that oddly seem to run parallel to the roads as if nature mapped those very paths. In other words, the map is sectioned up. It doesn't feel realistic. I wanted to just head into the bush with a pistol and a machete and just get lost in a wilderness. It just doesn't work that way. Head in a direction for long enough and you'll hit a mountain side. There is no way to climb rocks or devise elaborate methods of crossing over. The game just doesn't really give you that sense of battling against the elements and pulling through.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Far Cry 2&lt;/span&gt; needed more in the way of an emphasis on survival. There should have been the option to buy a tent and deploy it whenever you wanted and use that as a save point. There should have been a way of collecting various resources in order to make stuff like primitive bows. I don't know. It just seemed to me to lack everything I wanted from such an African setting.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/uploaded_images/farcry2_04-730276.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 132px;" src="http://www.gamesreview.co.uk/uploaded_images/farcry2_04-729997.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;The missions with &lt;span style="font-weight: bold;"&gt;Far Cry 2&lt;/span&gt; are your standard &lt;span style="font-style: italic;"&gt;go and blow up some cra&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-style: italic;"&gt;te&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-style: italic;"&gt;s &lt;/span&gt;tasking objectives. To be honest, I didn't bother with many. Instead, I roamed the map and&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; created &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;my own story. I often 'pretend' things when playing these kinds of games. In my world, I was a lone sniper out to cause as much chaos as possible whilst remaining out of site. I moved from enemy checkpoint to enemy checkpoint and engaged with an old Springfield bolt action sniper rifle from a distance. After playing in this manner for several hours I had basically unlocked almost every location marked on the map.&lt;br /&gt;&lt;br /&gt;It was certainly fun. However, it was rather a pointless tour of duty. Sniping is completely effortless, with no scope drift or bullet drop, and the enemy make no effort to hunt you down. I wanted to see a collective effort by them to track me. I wanted to see swarms of them rambling through the vines, coming to get me. Instead, I just saw a load of checkpoints; where enemies patrol and never budge from. Once killed, they eventually respawn, ready for it all to happen again.&lt;br /&gt;&lt;br /&gt;Many reviews go on about the awesome fire effects in this game. Personally, I think it's pretty worrying when the best thing you can say about a game is that the fire looks cool. Sure, it spreads around a little, only to then puff out into smoulder before you've got  yourself a forest fire. Nothing burns for long and no major structure is destructible. I'll admit that on one occasion I was very impressed by the way fire can be used as a distraction. I sneaked over a promontory of rock where I had an overhead view of a few bad guys patrolling a... shed. I hurled a molotov and it lit the grass alight. They all ran off screaming 'fire' whilst I sniped them one by one. It's all good but just not enough.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Far Cry 2&lt;/span&gt; is let down by its gunplay. Death animations aren't impressive. The blood effects are also poor. I wanted to see pools of the red stuff under bodies and entry and exit wounds. I also just wanted to see more realistic enemy behaviors. The A.I isn't stupid but the enemies don't strike me as organised. Okay, they're a bunch of militiamen with AK-47s and not much skill. However, this is no excuse for the way they never seem to just do human stuff like call for backup, stay in cover, or just run away.&lt;br /&gt;&lt;br /&gt;There is a possibility here that I'm missing something regarding the A.I. You see, I ended up playing this game on the easy/normal difficulty settings. This was because otherwise, I just kept getting killed by crazy enemy jeep assaults (see further below) or just found it impossible to survive with enemies charging me and the sluggish control handling making precision firing next to impossible.&lt;br /&gt;&lt;br /&gt;Just to cover it, I may as well bring up the game's multiplayer offering. To be blunt, it sucks. It feels dated, much like &lt;a href="http://www.gamesreview.co.uk/2008/10/review-brothers-in-arms-hells-highway.html"&gt;Hell's Highway's&lt;/a&gt; recent attempt. Also, it is another game that suffers from its lack of any co-op mode. The idea of roaming this vast world with a buddy to share the experience with would have made it all worthwhile. The hyped map editor is all very well but I'm just not into map making. At first glance it just looked too complicated to me and I doubt we will see many console players embrace it. It's interesting to note that at the time of writing the most popular custom map was a user created 'Shipment' from... yes you guessed it, &lt;span style="font-style: italic;"&gt;Call of Duty 4&lt;/span&gt;. To me this was yet another example of multiplayer gaming truth number one: map design makes or breaks an online game. Map editors are all very well but they need to be backed up by... good maps.&lt;br /&gt;&lt;br /&gt;I'm going to round this up with my final few points. The whole, '&lt;span style="font-style: italic;"&gt;omg I have Malaria, best take my meds&lt;/span&gt;', feature is BS. It shouldn't have made it into the game. You have to make sure you are stocked up with pills or otherwise you'll suddenly find yourself wondering the jungles and thinking you're under the influence of eight dried grams.&lt;br /&gt;&lt;br /&gt;It was also sad to see this game suffer from the &lt;a href="http://www.gamesreview.co.uk/oblivion.htm"&gt;Oblivion &lt;/a&gt;style '&lt;span style="font-style: italic;"&gt;bandit on the road'&lt;/span&gt; syndrome. Whenever you drive across the road you're bound to encouter enemies driving jeeps and riding shotgun with a fixed MG. In other words, you'll get shot up and f*cked up unless you, too, cruise in a vehicle boasting some form of turret. You die, you die, you die. All because some jeep smashed into you and you had no time to grab cover.&lt;br /&gt;&lt;br /&gt;This is a game that boasts it all but the execution is just lacking. It's just not that fun or satisfying to play. Combat is overly simplified and the marvellous world you roam lacks any real sense of life besides the generic evil militiamen and the odd zebra. This title is more a showcase than it is a computer game. It's a tech demo with a hefty pricetag for admission. If you're that desperate for some African sunsets, just get saving for that real trip.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p class="MsoNormal" style="font-weight: bold;" align="center"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;" &gt;&lt;o:p&gt;Sum&lt;/o:p&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;" &gt;&lt;o:p&gt;mary&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="font-weight: bold;" align="center"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;" &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;+Visually stunning&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;+Uniquely realistic fire&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;+Pretty limitless freedom &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 0);"&gt;+/-(But the map is sectioned up via rocky borders)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;-Combat is generic and lacking in intensity&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;-No real sense of getting 'lost in the woods'&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt;&lt;br /&gt;&lt;div style="font-weight: bold; text-align: center;"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:180%;" &gt;7.8 / 10&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;With freedom comes generic content and a dated FPS experience&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: center;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20blog@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;© 2008&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-738599820995910755?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/738599820995910755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=738599820995910755' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/738599820995910755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/738599820995910755'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2008/10/review-far-cry-2.html' title='Review: Far Cry 2'/><author><name>GamesReview UK</name><uri>http://www.blogger.com/profile/06789674923484924185</uri><email>blog@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15776932872151712642'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-9075891189925405695</id><published>2008-10-28T22:00:00.004Z</published><updated>2008-10-28T22:29:02.069Z</updated><title type='text'>Brushing up on some Gears</title><content type='html'>&lt;div style="text-align: justify; font-family: times new roman;"&gt;&lt;span style="font-size:130%;"&gt;I wonder quite how many people are doing, or have been contemplating doing, what I got up to for a great deal of last weekend. With the imminent release of &lt;span style="font-style: italic;"&gt;Gears of War 2&lt;/span&gt; for the &lt;span style="font-style: italic;"&gt;Xbox 360&lt;/span&gt;, I felt it wise to return to some old ground with the original G&lt;span style="font-style: italic;"&gt;ears of War.&lt;/span&gt; Released in late 2006, this is still one beast of a third-person shooter.&lt;br /&gt;&lt;br /&gt;Playing &lt;span style="font-style: italic;"&gt;Gears &lt;/span&gt;again reminded me of quite how good it was. Sometimes it's too easy as a gamer to knock games and take the truly important stuff for granted. Playing through it on the Insane difficulty setting with a pal over Xbox Live co-op affirmed for me one thing above everything else; that this game still remains to be bettered. No shooter has really come close to offering the level of co-op integration that exists in &lt;span style="font-style: italic;"&gt;Gears&lt;/span&gt;. Sure, &lt;span style="font-style: italic;"&gt;Vegas &lt;/span&gt;1&lt;span style="font-style: italic;"&gt; &amp;amp; &lt;/span&gt;&lt;a href="http://www.gamesreview.co.uk/2008/05/review-tom-clancys-rainbow-six-three.html"&gt;2&lt;/a&gt; gave us a few laughs, and no doubt &lt;a href="http://www.gamesreview.co.uk/2007/11/archive-review-halo-3.html"&gt;Halo 3&lt;/a&gt; kept parties keen well into the night, but there is no denying that in terms of integration of co-op gameplay &lt;span style="font-style: italic;"&gt;Gears &lt;/span&gt;is the daddy.&lt;br /&gt;&lt;br /&gt;I was also reminded of the simple fact that &lt;span style="font-style: italic;"&gt;Gears &lt;/span&gt;just feels solid and smooth around the edges. It's in the details such as the way a bright orange glow will pierce bullet holes upon initial impact with solid surfaces. It's in the way the cover system is just flawless. It's in the way your A.I teammates just seem to get on with it and it's in the way the active reload feature keeps even reloading your weapon entertaining.&lt;br /&gt;&lt;br /&gt;Frankly, I just forgot about the calibre of game &lt;span style="font-style: italic;"&gt;Gears &lt;/span&gt;represented. I forgot how much of a marvel it was and remains today. I'm sure vast swarms of gamers will be revisiting this title over the next few weeks in preparation for the arrival of the sequel and I bet most of them conclude much the same as I; that in actuality we've seen little in the way of greatness over these last two years.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Call of Duty 4&lt;/span&gt; stands out for me as the only truly special game to have come out since &lt;span style="font-style: italic;"&gt;Gears&lt;/span&gt;. Again, the key with &lt;span style="font-style: italic;"&gt;CoD4&lt;/span&gt; was its polish. The 60 fps touch. The unique perk multiplayer. The engrossing story. The developers just had that special touch that makes a great game. &lt;a href="http://www.gamesreview.co.uk/2008/05/extended-review-gta-iv.html"&gt;GTA IV&lt;/a&gt; just didn't quite nail it for me atleast - not enough for me to call it great anyway. &lt;a href="http://www.gamesreview.co.uk/2007/11/archive-review-halo-3.html"&gt;Halo 3&lt;/a&gt; certainly didn't. The rest were never really in the competition.&lt;br /&gt;&lt;br /&gt;Roll on &lt;span style="font-style: italic;"&gt;Gears 2&lt;/span&gt; then.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;span style="font-size: 130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20alien@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-9075891189925405695?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/9075891189925405695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=9075891189925405695' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/9075891189925405695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/9075891189925405695'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2008/10/brushing-up-on-some-gears.html' title='Brushing up on some Gears'/><author><name>GamesReview UK</name><uri>http://www.blogger.com/profile/06789674923484924185</uri><email>blog@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15776932872151712642'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-167953255344936424.post-2875779450437161773</id><published>2008-10-04T17:20:00.015+01:00</published><updated>2008-10-06T19:20:21.876+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='brothers in arms: hell&apos;s highway'/><category scheme='http://www.blogger.com/atom/ns#' term='pc'/><category scheme='http://www.blogger.com/atom/ns#' term='war'/><category scheme='http://www.blogger.com/atom/ns#' term='market garden'/><category scheme='http://www.blogger.com/atom/ns#' term='fps'/><category scheme='http://www.blogger.com/atom/ns#' term='ww2'/><category scheme='http://www.blogger.com/atom/ns#' term='gearbox'/><title type='text'>Review: Brothers in Arms: Hell's Highway</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/gamesrev1.gif"&gt;&lt;img style="width: 200px; cursor: pointer;" alt="" src="http://www.gamesreview.co.uk/gamesrev1.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;Format: &lt;span style="font-weight: bold;"&gt;Xbox 360 / PS3 / PC&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;div  style="text-align: right;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;Category: FPS&lt;br /&gt;Players: 1-20&lt;br /&gt;Publisher: Ubisoft&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;font-family:times new roman;" &gt;Got the t-shirt.&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: times new roman;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.xboxer.tv/bazooka_team_1.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.xboxer.tv/bazooka_team_1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;Literally. It came free with my copy of &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Gearbox's &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;latest tactical WW2 FPS; a game I've been pretty pumped for since... oh at least 2006! When it came in the mail it was one of those childish moments I seldom experience nowadays. Like a geek, I 'prepared' myself before settling in for a hardcore night of war gaming. How? By watching &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Saving Private Ryan &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;and eating Pringles, of course.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;I can't be bothered to type &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:130%;"  &gt;Hell's Highway&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; every time so from here on in this one's called &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Highway&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;. I had a feeling &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Highway &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;was going to do something special. Three years of development would surely ensure one hell of a game? You would think so, and you would be right to think so, for &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Highway &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;delivers. There are a plethora of issues here though; most being minor, a few being major.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;I'm going to be blunt here. Quite simply, &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Highway &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;is without doubt one of the finest FPS games I've ever played. It's also one of the very best WW2 era shooters put onto a disc. As war games go, this is a high point. However, it's a flawed game and some of its rougher elements are plain embarrassing for all concerned.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Highway &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;is all about the single player experience. Forget the multiplayer. It's optionless, laggy, played by about 35 people, and blatantly just an afterthought. There is no party mode, clan system, or any sense that it's going to be a hit.  It feels like the old days of online gaming and reminds me of early builds of &lt;/span&gt;&lt;a style="font-family: times new roman;" href="http://gamesreview.co.uk/dod.htm"&gt;Day of Defeat&lt;/a&gt;&lt;span style="font-family:times new roman;"&gt; as opposed to a &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Cod 4&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; rival. This is a shame. I wasn't expecting a great deal from the team deathmatch mode but was hoping for co-op. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Highway &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;is just one of those games crying out to be played with a friend. Why it didn't make it into final code is a question I don't think anyone has a satisying answer for. The best I've heard is something about how 'we' are just not there yet as an industry. Well, surely we are? With &lt;/span&gt;&lt;a style="font-family: times new roman;" href="http://www.gamesreview.co.uk/2008/06/call-of-duty-world-at-war-early-warning.html"&gt;&lt;span style="font-style: italic;"&gt;Cod 5's&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:times new roman;"&gt; 4 player co-op on the way and countless other games managing to include some form of co-op mode in recent years there basically just isn't an excuse. It was obviously on the cards at some stage of production but just never happened. Frankly, this is just embarresment number one.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;If &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Highway &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;had just been a generic romp of an FPS game I'd have been utterly pissed off with the fact the multiplayer side of things is just pants. The thing is this: what &lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;Highway &lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;does well it does so well that I, for one at least, can just forgive and forget. The experience this game puts you through feels like playing the very best bits of &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Band of Brothers&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Saving Private Ryan.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; Now I know that just sounds like a gaming cliche' nowadays, and I'll admit I've said that before about much &lt;/span&gt;&lt;a style="font-family: times new roman;" href="http://gamesreview.co.uk/Call_of_Duty.htm"&gt;older titles&lt;/a&gt;&lt;span style="font-family:times new roman;"&gt;, but here I just cannot emphasise it enough. However, the bug/omission list goes on.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;There are all sorts of blemishes with &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Highway &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;that could/should have been ironed out before release and considering the length of time it took to make, and countless delays, it just makes no sense that they exist. One particularly striking issue comes with the way your character's mouth &lt;/span&gt;&lt;a style="font-family: times new roman;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://static.pcinpact.com/images/bd/news/58189-brothers-in-arms-hell-s-highway.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://static.pcinpact.com/images/bd/news/58189-brothers-in-arms-hell-s-highway.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:times new roman;"&gt;doesn't move when he is yelling out a command to the squad. When in the third person cover view this is very noticeable and just takes away some of the sense of it being real and cinematic. All we needed was a mouth movement animation! Also, why can't you chose your kit before each stage? I wasn't impressed by the way this game assigns weapons to you. It's odd because you never get to use some guns, such as the Grease gun, at all. It's also rather bizarre how you can't pick up German stick grenades. They don't seem to be modeled at all. This is a shame as it would have been nice to have more than one type of explosive. I also wanted to try out the bazooka and .30 caliber MG for myself. There should also have been some form of melee attack, a rifle butt atleast.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;There is no animation for attaching charges to Pak 88s either. You just hear a click to acknowledge the bomb is set. I died the first time I primed a field gun because I literally just didn't realise I'd done anything and didn't run for cover. I was also unimpressed by the way death of squadmates is handled. They never die! Instead, they fall and writhe in pain only to respawn at the start of a new checkpoint. The &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Cod &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;system should have been adopted here. I would liked to have seen some form of pool of reinforcements who run into the fray every time a soldier falls. A medic would have also been a decent inclusion, and a sniper team. Stuff like this would have made this an absolute masterpiece of a game as opposed to a very, very good one.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;This brings me to another problem. Only in one level near the end do you get to play with a full squad at your disposal; being 3 teams of 3 guys. I wanted far more of this earlier on. However, the early stages were still stunning in every other respect and that's the thing about &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Highway&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;. Its successes are solid enough to negate the f*ck ups.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;What Highway does is something no other war game, besides former &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Brothers in Arms&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; titles, has ever come close to: depicting combat for what it really is. Skirmishes can be long, drawn out affairs where you find yourself flushing enemies out of barns with grenades, pinning down an MG42 position with sustained covering fire, or even just getting so confused and battle weary that you lay low in the bushes and hope for a positive outcome. Blood spatters the ground where dead bodies rest in the grass and grenade explosions raze sandbag placements and create billowing craters in the earth.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;Combat just feels authentic. Sometimes you'll just see red and feel a burning desire to assault all guns blazing. It never works out though. You rely on the men around you, your squad, and the skill is ultimately in leading them through it. Here are a few things you simply MUST do in order to get the full experience with this game: 1) Turn off every on screen HUD element. 2) Crank that effects vol all the way up. 3) Set the controls for 'tour of duty' - the FPS controller layout God intended. 4) When it's unlocked, you owe it to yourself to play in the 'authentic' difficulty setting.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;With these pointers in mind, you'll get to experience a true simulation of WW2 era squad based combat. This is not a game that has you single handedly defeat a reinforced armoured battalion. Nor is this a game that puts you in the shoes of some godlike hero of warfare. In fact, Sgt. Baker is in some ways an anti hero. You're a dried up soldier in no mood to do much besides get through it.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;The story is adequate without being particularly memorable I would suggest. My biggest gripe was the way British troops were acknowledged but in that antiquated way certai&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;n Americans just can't leave alone. I do wish &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Gearbox&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; had just accepted the fact years ago that games cannot mirror television when it comes to portraying character. The cutscenes are overly sentimental and seem to be aimed at a pro-war, go America, gun demographic &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;that doesn't really exist anymore in any great number and probably are mostly just too busy watching re-runs of &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;BoB &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;to play games anyway. That or they're dug in deep in Afghanistan right now.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;The battle dialogue that can be heard during gameplay between squad mates co&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;uld ha&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;ve been better too. It's good and quite varied but I just wish it had been even more varied and, well, just done by much better voice artists. There is often a lack of emotion in the comments you hear and not enough swearing. It's that simple. I really wanted to hear yells of "this son of a bitch" and "fucking flank that bastard" during intense moments of swell. Occasionally you do hear some realistic dialogue but it's just not as integral as it could have been.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;The last level of &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Highway &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;is a big anti climax. It's another 'to be continued' m&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;a style="font-family: times new roman;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img264.imageshack.us/img264/6576/brothersinarmsxz7.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://img264.imageshack.us/img264/6576/brothersinarmsxz7.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;oment. I can live with that though because I want far more of this game. A factor I struggled to accept at first was the way this game tries to go all mystical on us. The initial &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;in medias res &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;l&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;evel is a poorly handled introduction to the game as it simply fails to do anything besides throw you&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; straight into the combat without any sense of a build up to the action. Later, we are once again forced to play through a sort of dream-like sequence in an abandoned hospital. You are split up from your squad and end up wondering through hallways whilst mar&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;velling at the impressive visuals. The atmosphere is fantastic and certainly rivals moments from fully fledged horror games such as &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Fear &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;and &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Bioshock&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;. However, it just felt a little out of place. This is a realistic war game. It tries to be more than that and just shouldn't.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;The eastern village moments are few and far between compared to the constantly challenging and genuinely realistic scenes where you are in the thick of it. I wasn't that amazed by the tank combat though. It felt like &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Medal of Honor,&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; enter the evil nazi shooting gallery, territory. During scenes where you take on enemy tanks as infantry you also get the sense that realism goes out the window. For a game striving to be realistic there is no excuse for these old school moments where you defeat panzer tanks via satchels and rocket launchers instead of just avoiding them and calling in the P-51s.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;So much that was promised simply hasn't made it into the game. For instance, enemies do not 'trip up' or help one another to safety if wounded. All of these elements simply failed to make it into final code. Also, civilians play no role whatsoever. There is also no true sense of comradeship with your men. I never once 'exchanged ammunition' for example. At its core, it's not much more than the previous &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Brothers &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;game. It just takes those original premises, such as the find, fix, flank, finish game mechanic, and gives them a serious overhaul.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;What &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Highway &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;offers is a humble simulation of small scale skirmishes. No other game I have played comes close when it comes to just capturing that sense of real combat. Inclusions such as the action cam are simply brilliant. It slows down the action and zooms in on your well placed headshot or grenade hurl. Sometimes it can seem so real that you actually feel ill at ease with the results. The gore is grim and bloody.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Highway &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;is a game I know I am going to play again and again. If it had co-op this would be an absolute high point in gaming. I'm not sure why it took so long to make, although I get the sense the &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;PS3 &lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;may have been a seminal factor, but on the whole this is a brilliant game. When you're pinned down beside a log by enemy fire, hearing the whizzes of overpassing tracers and seeing the dirt hit your face, you will be about as close to war as you're ever going to get within the comfortable confines of your armchair.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="font-weight: bold;" align="center"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;" &gt;&lt;o:p&gt;Sum&lt;/o:p&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;" &gt;&lt;o:p&gt;mary&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="font-weight: bold;" align="center"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:130%;" &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;+Fantastic visuals, sound, and atmosphere&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;+Genuinely realistic and tactical&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;+A WW2 game for the more mature gamer &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 0);"&gt;+/-Which has no co-op mode&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;-What? No co op mode? Ya rly! No wai!&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;-Vomit inducing story&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt;&lt;br /&gt;&lt;div style="font-weight: bold; text-align: center;"&gt;&lt;span style="color: rgb(255, 255, 255);font-size:180%;" &gt;9.0 / 10&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-style: italic;font-family:times new roman;" &gt;A seriously intense, realistic, and mature war game&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: center;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamesreview.co.uk/alien2.jpg"&gt;&lt;img style="width: 88px; cursor: pointer; height: 103px;" alt="" src="http://www.gamesreview.co.uk/alien2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;by &lt;a href="mailto:%20blog@gamesreview.co.uk"&gt;The Critical Alien&lt;/a&gt;&lt;br /&gt;© 2008&lt;/p&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/167953255344936424-2875779450437161773?l=www.gamesreview.co.uk%2Fblog.htm' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/2875779450437161773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=167953255344936424&amp;postID=2875779450437161773' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/2875779450437161773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/167953255344936424/posts/default/2875779450437161773'/><link rel='alternate' type='text/html' href='http://www.gamesreview.co.uk/2008/10/review-brothers-in-arms-hells-highway.html' title='Review: Brothers in Arms: Hell&apos;s Highway'/><author><name>GamesReview UK</name><uri>http://www.blogger.com/profile/06789674923484924185</uri><email>blog@gamesreview.co.uk</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15776932872151712642'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry></feed>